We're using Advanced Fog of War and Dynamic Lighting. We also have Enforce Line of Sight enabled so that players do not share vision. The situation we're experiencing is as follows: If a player controlled token emits light, then that token's vision reveals the advanced fog of war as expected. However, for player controlled tokens that do not emit light, but can see in a region because of other light sources (e.g. light sources controlled by other players, ambient light emitting tokens on the dynamic lighting layer or map layer, or the global illumination function), then their vision does not reveal the advanced fog of war in that region. Note: Fog of War is not enabled. All player tokens have "Has Sight" checked. All light emitting tokens have the "All players see light" option checked. I have tried both with and without "Dim Light Reveals" enabled. Is this a known bug, or is there a configuration option I can change to get the expected behaviour? By way of example: two player controlled tokens (controlled by different players) are in a dark room. One token emits light (with the "all players see light" option checked), meaning both players can see the whole room. When the tokens leave the room, the advanced fog of war was only revealed in that room for the token which was emitting light.