mini-starship battle rules and play concepts --- As the starship battle game progresses, commanders will have the ability to make Scout ships, Combat ships, and Heavy combat ships like dreadnaughts. Merchant types like transports and trade ships or supply ships I think will also be allowed. space stations or bases commanders will have or can create, will be prolly of 3 types. Military combat outpost or starbase, Merchant / trade outpost or station, and a Economic or Population world or moon/station type of colony. As I work more on the game, I will break up the Verse map into smaller sections, each with a outpost or something, for players to take control over. Each region will have economy points, which commanders can use to buy or make new ships, and such. Those are some of the general ideas currently. Starships _ Sending you this for ideas and comments, as well as to record my ideas.FACTIONS - Tech levels - Starships powers and balance. Speed - Armor - Shields - Weapons- Wpn Range - Structure Hull - Build Cost Zeniri 5 5 2 5 8 5 cost 30 Vampiric 4 3 2 4 5 3 cost 21 Faelin 3 3 3 4 3 4 cost 20 Lolita - Gothica 4 2 3 4 4 2 cost 19 Terran 3 3 3 3 3 3 cost 18 Morblin 3 4 2 3 3 4 cost 19 Victorian 3 3 2 3 2 2 cost 15 Evanrill 2 4 1 3 2 2 cost 14 Merchant trade ships. And Cargo ships. Stats equal to Faction base. But no weapons. In exchange, A commander that manages to get a transport to a Planetary System World, gains 15 economy points per ship, while the World delivered to gets 5 economy points. Allowing for trade routes and merchant players. EXAMPLE of merchant Zeniri ship Speed - Armor - Shields - Weapons- Wpn Range - Structure Hull - Build Cost Zeniri 5 5 2 0 0 5 cost 17 Minimum ship stats - Scout ships etc. Speed - Armor - Shields - Weapons- Wpn Range - Structure Hull - Build Cost 1 0 0 0 0 1 - cost 2 Starship Customizations IDEAS 2- methods. Commanders may customize ships by changing their stats, ie moving stat points around. But they may not increase stat points. Example Evanrill - reduce armor by 2 and increase speed by 2. Overall stat points remain the same. Ship cost remains the same. Maximum for any custom stat is max 6. Commanders may make new custom ships. A commander may purchase up to 5 additional stat points for a custom ship. However each additional stat point costs 2 build points. Increasing the cost of ships. The mas of any custom stat is max 6. Just basic ideas, what do you think? Build points come from areas or space regions commanders control. Each area under their control has a number of economy or build type points. From resources in that region. REGIONS The goal is to control the Verse! Different space regions will give points or have economy points that go to the controlling commander Points ideas - Locations ( economy points granted ) Jump Gate - 125 Military Outpost - 10 ( defensive weapons) Merchant Trade outpost - 15 ( no weapons but has shields) Planetary System - World - 25 Relay Outpost - 5 Trade Depot - 8 Mining Debris Belt - 3