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Lost Mine of Phandelver Bugs

This is a two-part bug report: 1) The "Thank you for Purchasing Lost Mine of Phandelver" handout references "Dragon Heist" in the second paragraph: 2) The map objects (The actual picture of the tactical map itself, not the stuff that's on it) on the following pages have a dynamic lighting radius set, and cast light: "2: Cragmaw Hideout" "Landing Page" "Sword Coast Map" "3: Phandalin" "4: Redbrand Hideout" (this map has Global Illumination enabled by default as well, so it's not noticeable normally.) "Ruins of Thundertree" (this map has Global Illumination enabled by default as well, so it's not noticeable normally.) "5: Cragmaw Castle" "6: Wave Echo Cave" I created a new instance of the module as a brand new game to double-check that these bugs are in fact &nbsp;part of the default module, and I can confirm they are. (Game invite:&nbsp; <a href="https://app.roll20.net/join/4384021/TeOCFg" rel="nofollow">https://app.roll20.net/join/4384021/TeOCFg</a> &nbsp;)
Hello&nbsp;AndrielChaoti, Thank you for providing us this information. I have passed these issues along to our devs. We hope to have an answer for you soon.
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DarkDeer
Forum Champion
Marketplace Creator
Compendium Curator
Thank you Andriel! This will be sorted out in the next 24-48 hours and you will be prompted to patch your game(s)