Hey Nico! Nico said: Looks pretty solid, when I saw it, I immediately thought that this would be fantastic! Things that is missing through: - Torches that smoke but don't burn. - Area lightings that are transparent layers so that the overlap the tokens below them, giving them the image of being shined on. Great work! Sorry I didn't get smoking Torches, I will definitely get one those created ASAP! I agree that would be extremely useful, and I can't believe I didn't think to create a variant for this item for this set. Area lighting is something I want to do, but I have found that the style of lighting I use on my Pre-made maps (I use a layer style setting of overlay so that it creates reflections off of the layers below the glow) does not translate once the file is saved as well as I like. Specifically the illusion of an image being shined on, what happens is once the file is saved, all layers are converted into a "Normal" layer style, and sections with opacity under them lose the properties of the "Overlay" Layer style that causes the reflections. If you take a look at some of my endless dungeon sets that contain flames and the lighting under those items, you may be able to see what I am talking about. It's the sole reason I add lighting to some of my tiles. I definitely plan to attempt some type of solution for this, but I can almost guarantee it will not cause reflections and shimmers that will react to any item underneath. With glows, basically they translate into what look like to me a soft circle that just has base colors and make items underneath look like they are tinted instead of reflected. It's something I reeeeeally want to do however, but I'm afraid that it may not be feasible unless Roll20 puts a separate layer with a layer style that mimics Photoshop's "Overlay" settings. I did include a "Random Lamp" in this set for my own testing purposes to see how the light reacts on my maps in game, so in short, I am trying to find a solution that works to achieve this desired effect.