I first noticed this issue on March 24. When I put my players on a map with global illumination, it doesn't let them see anything that they haven't already revealed with their own, character-based light radius (i.e. 60' for darkvision). I have the same issue when I place an external light source on the map (I have made sure that all the players "have sight" and that the source is set to "all players see light"). Is this a known issue? If so, how can I fix it.