I've got the following: &{template:DnD35StdRoll} {{compcheck= Intricacy [[1d100>30]]}} {{succeedcheck= success!}} {{failcheck= failed.}} That computes to this: Intricacy 0 faild. Intricacy 1 success! That I want to use within this: Merric casts Stone Shape! School: Transmutation [Earth] Level: Clr 3, Drd 3, Earth 3, Sor/Wiz 4 Cmpnts: V, S, M/DF Casting Time: 1 standard action Range: Touch Target: Stone or stone object touched, up to 15 cu. ft. Duration: Instantaneous Saving Throw: None Spell Resist.: No Caster level check: <span class="userscript-inlinerollresult showtip tipsy-n-right" title=" Rolling 1d20+5+0 = ( 4 )+5+0" style="background-color: transparent ; border: none ; padding: 0px 3px ; font-weight: bold ; cursor: help ; font-size: 1.1em">9 vs spell resist. Conc: <span class="userscript-inlinerollresult showtip tipsy-n-right" title=" Rolling {1d20+7}>1 = {( 16 )+7}" style="background-color: transparent ; border: none ; padding: 0px 3px ; font-weight: bold ; cursor: help ; font-size: 1.1em">1 Concentration check successful! Sculpts stone into any shape. You can form an existing piece of stone into any shape that suits your purpose. While it's possible to make crude coffers, doors, and so forth with stone shape, fine detail isn't possible. There is a 30% chance that any shape including moving parts simply doesn't work. Arcane Material Component: Soft clay, which must be worked into roughly the desired shape of the stone object and then touched to the stone while the verbal component is uttered. Code for the above as follows: &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name}}} {{subtags=casts [Stone Shape!]( <a href="http://www.d20srd.org/srd/spells/stoneShape.htm" rel="nofollow">http://www.d20srd.org/srd/spells/stoneShape.htm</a>)} } {{School:= Transmutation [Earth]}} {{Level:= Clr 3, Drd 3, Earth 3, Sor/Wiz 4}} {{Cmpnts:= V, S, M/DF}} {{Casting Time:= 1 standard action}} {{Range:= Touch}} {{Target:= Stone or stone object touched, up to [[10+1*@{casterlevel}]] cu. ft.}} {{Duration:= Instantaneous}} {{Saving Throw:= None}} {{Spell Resist.:= No}} {{Caster level check:= [[1d20+@{casterlevel2}+@{spellpen}]] vs spell resist.}} {{compcheck= Conc: [[{1d20+[[@{concentration}]]}>?{Concentration DC=15+Spell Level or 10+Damage Received|16}]]}} {{succeedcheck=Concentration check successful! Sculpts stone into any shape.}} {{failcheck=Concentration check failed!}} {{notes= You can form an existing piece of stone into any shape that suits your purpose. While it's possible to make crude coffers, doors, and so forth with stone shape, fine detail isn't possible. There is a 30% chance that any shape including moving parts simply doesn't work. Arcane Material Component: Soft clay, which must be worked into roughly the desired shape of the stone object and then touched to the stone while the verbal component is uttered.}} So I want it to run as follows: &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name}}} {{subtags=casts [Stone Shape!]( <a href="http://www.d20srd.org/srd/spells/stoneShape.htm" rel="nofollow">http://www.d20srd.org/srd/spells/stoneShape.htm</a>)} } {{School:= Transmutation [Earth]}} {{Level:= Clr 3, Drd 3, Earth 3, Sor/Wiz 4}} {{Cmpnts:= V, S, M/DF}} {{Casting Time:= 1 standard action}} {{Range:= Touch}} {{Target:= Stone or stone object touched, up to [[10+1*@{casterlevel}]] cu. ft.}} {{Duration:= Instantaneous}} {{Saving Throw:= None}} {{Spell Resist.:= No}} {{Caster level check:= [[1d20+@{casterlevel2}+@{spellpen}]] vs spell resist.}} {{compcheck= Conc: [[{1d20+[[@{concentration}]]}>?{Concentration DC=15+Spell Level or 10+Damage Received|16}]]}} {{succeedcheck=Concentration check successful! Sculpts stone into any shape. {{compcheck= Intricacy [[1d100>30]]}} {{succeedcheck= success!}} {{failcheck= failed.}} }} {{failcheck=Concentration check failed!}} {{notes= You can form an existing piece of stone into any shape that suits your purpose. While it's possible to make crude coffers, doors, and so forth with stone shape, fine detail isn't possible. There is a 30% chance that any shape including moving parts simply doesn't work. Arcane Material Component: Soft clay, which must be worked into roughly the desired shape of the stone object and then touched to the stone while the verbal component is uttered.}} But of course its not that easy, so how do I embed that macro line within another macro line so that I only receive the "success! / fail." on the "Caster level ch eck := succeedcheck=" and not the "failcheck=" OR without making it another line within and all on its own within the main macro? Also if the "1" or "0" on the "Intricacy check" could be hidden... "That would be Greeeaat"