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Why it's worth paying for

1554512547

Edited 1554855223
lucky13
Marketplace Creator
There are a few reasons that I'm asking players to this campaign contribute $10 USD per session (not counting "session zero," the first session where we make characters). I am extremely consistent in making games happen every week, and I show up not only with fun ideas that I'm proud to share with my players, but also with carefully crafted or selected visual aids to help with immersion. Since I first discovered this game at 10 years old, I have been passionate about it. I have 18 years' experience running D&D games, and I have seen through many campaigns from start to finish, well exceeding 10,000 hours of play. This ensures a level of thoughtfulness and quality in my games you won't find in many other places. My style of campaign preparation focuses not on my creative ego, but on what gets my players excited. If you want to play something off-the-wall like a multiclass sorcerer-bard that comes from a rare race of mushroom-people, I would be more than willing to modify my world to give your character a meaningful place in it. I want my players to enjoy themselves playing the character they want to play! I run three games every week(!) besides this, so the time each week I spend prepping games is more than considerable, and by trade I am a freelance writer, so my time is already limited due to client work. I have a pro account with the 5th edition Players' Handbook included, so if you're making a character with elements from the core rules, the process will be greatly streamlined and a lot more enjoyable since you don't have to be flipping around a book or scouring a .pdf. Below I've enclosed a few screenshots from recent games I've played on Roll20. Further down you will see recommendations from some current players in my campaigns. Note : please click on the pictures to see them in high resolution! Visiting the town of Unlyr. Map made using an online map generator and labeled by me in Photoshop. A high-speed chase in a burning forest. Map made by me in Photoshop. A downed airship, on top of which is built a castle and adjoining shantytown.  Map made by me in Photoshop.
Vince has been my DM for the better part of 5 years. Off the top of my head, I'd say we've had to cancel ten times in that span, give or take.  Vince's games are frankly phenomenal. He creates complex worlds populated with memorable characters, intricate storylines, and manages to fold a fun, challenging game seamlessly into the experience. Your sessions will stay with you, and every game will be consistent in quality.  His ability to have in game reactions to player choice completely off the cuff is fucking ridiculous.  For example. My character in our current campaign is an illusionist. There was a storyline where our party had to convince our country's rulers to declare war. I created an illusion to show them the things we'd seen. Vince had one of our antagonists take over the illusion to deliver a message that impacted the story (I don't remember the exact details, having been very stoned at the time) and triggered our party's next quest. He didn't know I was going to cast that illusion. He completely free-styled a contextual story beat. Things like that happen more often than not.  His characters are fun to interact with, his dungeons have fun bosses and puzzles, and his worlds are genuinely fun to explore. If you have any interest in D&D at all, his game will not disappoint you. 
In the short amount of time our current campaign has been running, we've seen his ability to introduce surprises, keep us on our toes, vary his encounters, develop complicated storylines, allow for RP and player choice, and integrate individual storylines to an exceedingly impressive extent. The freedom in choice we have from ranges from builds to story choices to criticism and feedback leaves me always looking forward to our next session. New or experienced, Vince can make a game for you.
Overall, there are many qualities that I really appreciate when it comes to the work that Vince puts into his games. Most of which, are thoroughly covered by the other posts here. However, there are two qualities of Vince's DM'ing ability that I value the very most. First is his ability to scale the world to our characters. What I mean is that he has an incredible ability to create monsters/encounters that are perfectly, and I mean perfectly , suited to our character's abilities and "power levels". I emphasize this point so specifically because I play a constantly teleporting Mystic that switches his proficiencies and tool skills at the drop of a dime, and yes I mean that HIGHLY unbalanced UA class, but Vince is able to perfectly keep me grounded and in check through clever character design and world building without taking away/curbing any of my abilities. Second, is Vince's willingness to take feedback from us, the players, and make meaningful changes to the world/setting. It makes all of us feel as though we're all a part of, and exploring, our own secret world as opposed to feeling like guests in Vince's. The level of immersion is so great that we've played 6 hours once without even really realizing it. 
As a beginner to DnD, I'm glad that Vince has been my first DM. He is experienced in DnD and it manifests in many ways. He has an uncanny ability to perfectly scale encounters to our players abilities, regardless of how unorthodox they may be (Unearthed Arcana). He consistently manages to hit the difficulty "sweet spot" where the encounters are doable, but still challenging enough to require tactics, positioning and good teamwork to succeed. He has many varieties of enemies, and I've enjoyed seeing and learning about various monster types that Vince manages to work into the setting, from dragons to giant apes to snake men it's always interesting to see what the next encounter will hold. Besides the enemy variety Vince also knows how to make fights mechanically interesting, from horseback chases to stealth sections to surprise encounters he manages to add another layer of interaction to the mechanics of the game which provides a rich gameplay experience. I look forward to loading up roll20 every week to explore the stories that Vince has allowed us to shape.