Thank you, I will try this. I played a LOT with this last night, I like it. It takes some work, but that's not a bad thing. One thing I was not able to do, and maybe you cannot, but I realized after that fact that whole armor macro you described above depends on it. Can you "target" a token on the battle map? In other words, If I set a macro for my "battleaxe" as: /roll {1d20+4}>=@Armor it needs to check and evaluate the armor value of my target. Eh? Again, if not, it simply means the DM has to (just like at the table) check the AC of the creature and report success|failure. In the end, I'm not only trying to evaluate the work needed to run a complete game, but more importantly, my son (14) DM's a LOT of D&D games, and has started using the "other" online tool. If I am going to move him here, I need to be able to help him and convince him he doesn't have to do a ton of extra work. If he goes through and stats out orcs and goblins and this and that, are these things persistent Can he import them into a new "campaign" so he is not forced to redo all his work? Also, if he designs them, and a month from now needs to tweak them, if he changes the "journal" for the orc, it will properly change them all correct, no need to edit every creature on the map.