
Right now as far as I can tell the only way to roll a d100 or to calculate a target based on skill level is to pass them to the template whole cloth, simplified example: {&template:roll} {{roll=[[1d100]]}} {{target=[[@{skill_level}/2+10]]}} I'd like to be able to perform calculations or hard-code rolls into my templates so that the actual call for the template can be simpler: Button value: {&template:roll} {{skill=@{skill_level}}} Template: <div>[[1d100]]</div> <div>Target: [[{{skill}}/2+10]]</div> Bonus points, allow for this to also work inside of template conditionals: {{#rollBetween() roll [[{{skill}}/2+10]] 100}}Success!{{/rollBetween() roll [[{{skill}}/2+10]] 100}}