
Error - hangs on character creation: Any Erina character hangs on Building Your Character, regardless of class or other options (it appears to be hanging very early in the process if the red bar is any indication). If I close the sheet and re-open the Charactermancer and run it again, it will process the build. Here is a link to my complete console log if needed: <a href="https://www.dropbox.com/s/702cjemgqo21utn/Error%20Log.txt?dl=0" rel="nofollow">https://www.dropbox.com/s/702cjemgqo21utn/Error%20Log.txt?dl=0</a> I believe this is the relevant information from the log right after clicking on the Apply button to begin this process: Uncaught TypeError: Cannot read property 'toString' of undefined
at Function.jqotenc (base.js?1557850056:20)
at T.i.eval (eval at jqotec (base.js?1557850056:20), <anonymous>:3:447)
at HTMLScriptElement.<anonymous> (base.js?1557850056:20)
at Function.each (jquery-1.9.1.js:648)
at jQuery.fn.init.each (jquery-1.9.1.js:270)
at jQuery.fn.init.jqote (base.js?1557850056:20)
at T.i.render (app.js?1557852742:552)
at T.i.<anonymous> (app.js?1557852742:552)
at T.i.trigger (base.js?1557850056:7)
at T.i.change (base.js?1557850056:7)
jqotenc @ base.js?1557850056:20
(anonymous) @ VM527:3
(anonymous) @ base.js?1557850056:20
each @ jquery-1.9.1.js:648
each @ jquery-1.9.1.js:270
jqote @ base.js?1557850056:20
render @ app.js?1557852742:552
(anonymous) @ app.js?1557852742:552
trigger @ base.js?1557850056:7
change @ base.js?1557850056:7
set @ base.js?1557850056:7
save @ base.js?1557850056:7
syncedSave @ app.js?1557852742:552
(anonymous) @ app.js?1557852742:561
app.js?1557852742:552 Really updating character sheet values
app.js?1557852742:552 Setting up repeating sections took until 13ms
app.js?1557852742:552 Finding list of dirty attributes took until 22ms
app.js?1557852742:552 Querytest took until 31ms
app.js?1557852742:552 Attribute cache compliation took until 31ms
app.js?1557852742:552 FILLED IN A DEFAULT VALUE FOR global_save_mod_flag
app.js?1557852742:552 FILLED IN A DEFAULT VALUE FOR global_skill_mod_flag
app.js?1557852742:552 FILLED IN A DEFAULT VALUE FOR ac
app.js?1557852742:552 FILLED IN A DEFAULT VALUE FOR global_attack_mod_flag
app.js?1557852742:552 FILLED IN A DEFAULT VALUE FOR global_damage_mod_flag
app.js?1557852742:552 FILLED IN A DEFAULT VALUE FOR global_ac_mod_flag
app.js?1557852742:552 Set values (including auto-calcuating variables) took until 45ms
app.js?1557852742:552 Took 47ms
app.js?1557852742:552 Really updating character sheet values
app.js?1557852742:552 Setting up repeating sections took until 8ms
app.js?1557852742:552 Finding list of dirty attributes took until 18ms
app.js?1557852742:552 Querytest took until 21ms
app.js?1557852742:552 Attribute cache compliation took until 22ms
app.js?1557852742:552 FILLED IN A DEFAULT VALUE FOR rtype
app.js?1557852742:552 Set values (including auto-calcuating variables) took until 26ms
app.js?1557852742:552 Took 28ms
app.js?1557852742:552 Really updating character sheet values
app.js?1557852742:552 Setting up repeating sections took until 6ms
app.js?1557852742:552 Finding list of dirty attributes took until 21ms
app.js?1557852742:552 Querytest took until 27ms
app.js?1557852742:552 Attribute cache compliation took until 27ms
app.js?1557852742:552 Set values (including auto-calcuating variables) took until 36ms
app.js?1557852742:552 Took 38ms
5VM12:904 UPDATING SKILLS
app.js?1557852742:552 Really updating character sheet values
app.js?1557852742:552 Setting up repeating sections took until 6ms
app.js?1557852742:552 Finding list of dirty attributes took until 8ms
app.js?1557852742:552 Querytest took until 11ms
app.js?1557852742:552 Attribute cache compliation took until 12ms
app.js?1557852742:552 Set values (including auto-calcuating variables) took until 18ms
app.js?1557852742:552 Took 19ms Erina Race Ability Score Increase should only allow a choice of Wisdom or Charisma. All options other than DEX are available. Keen Senses (proficiency in Perception) not reflected in Race options, and does not get added to sheet. Forest Dweller Background: Not adding Tool Proficiencies (Nature, Survival) Not adding Language (Sylvan) Pouch with 5gp is added as an inventory item, not to the GP section No place to roll for the Life Changing Event - could this be rolled and added to the Bio section of the sheet somewhere? (I understand this may be a limitation of the Charactermancer, not a bug) Similar to the previous item, can there be a way to select which Variant you wish to use? Alseid Race Darkvision not added Piney Race Speed is not added to the sheet The Underfoot Roguish Archetype Level 3 Cantrip selection is currently for 3 cantrips. Shillelagh is a required cantrip but it is not forced, and there is no indication on the spell selection page that this is an archetype feature rather than an option spell. "Level undefined" with a checkbox for " Category:Spell s Name:" is shown below the Level 1 spells selection box. When learning Level 1 spells, 2 of the spells available should only be from the Divination or Transmutation schools. Is there a way to show this on the Charactermancer? Future spells learned at higher levels all must also be from these same schools. Perhaps not a bug, just limitation currently on Charactermancer? No spellcasting ability is assigned on the sheet - it should be Wisdom Cleric - Hunt Domain Level 1 Proficiency with Martial Weapons not added to character sheet. Wizard - Courser Mage Level 2 Stalking Savant doesn't add Stealth proficiency to the sheet. Druid - Circle of Owls Level 2 At 2nd level, you learn the Message cantrip (this is listed under Circle Spells). This currently isn't being done. Druid - Circle of Roses Level 2 At 2nd level, you learn the Friends cantrip (this is listed under Circle Spells). This currently isn't being done. Bonus proficiency is not a choice. Should be able to add Deception, Intimidation, or Persuasion. Warlock - Hunter in Darkness Level 1 Bloodhound not added to the Level 1 spell list. Warlock - The Old Wood Level 1 Animal Friendship and Poreveit's Mantle not on Level 1 spell list. Forest's Defender should provide proficiency with Shields. It does not. Forest's Defender should provide Shillelagh as a free cantrip. It does not.