
About Me Howdy all, I'm Michael though I also go by Mika, I'm a 26-year-old guy from East Anglia (Not interested in Offline games until I've moved to a city which is my goal when getting a new job). I'm a rotund yet friendly chap who's generally quite enthusiastic about whatever he's getting up to, which by in large is normally going to be some sort of geeky media format (While mentioning some I've enjoyed recently) be that game (Guild of Engineering), TV (Happy!, Farscape, Violet Evergarden), Film (Predestination/The Big Sick), Audiobook (Brave New World/Discworld), Podcasts(Adventure Zone, Not Another DnD Podcast, Dimension 20), and Graphic Novel (Also Adventure Zone) to which I often spend my time either involving myself with one of them if not talking to people about stuff like that, so I can tend to be fairly chatty in general though I know to zip my lips during a session. I've been playing Pen and Paper games for about 5 years odd now, mostly 5E though I've run a good dozen systems as a DM and played in a good few other systems as a player, so I've had plenty of experience on both sides of the table, you can expect me to turn up on time, rarely be absent without warning, moderate my presence in a scene in the sense that I try to make sure the game keeps going if everyone falls silent but will also try involve others and give them a chance to shine. I've DMed or played in the following: 5E: DM/Player, Pathfinder: DM/Player, 3.5: DM/Player, Dungeon World: DM, City of Mists: Player, Monsterhearts: DM, Blades in the Dark: Player, Scum & Villainy: DM/Player, 4E: Player, Dark Heresy: Player, Everybody is Jack: DM, World of Darkness(OMage,NChangeling): Player. I currently DM on a Sunday afternoon and while I enjoy DMing I'm more of a player at heart and need to recharge my DM battery by being a player in games, I mostly placed this here since in my previous posts I still get people requesting me to DM for them. I must also add I'm a recent fanatic of City of Mists, so it's opening up a can of worms if you start talking to me about it since it's still new to me and I'm excitable over it admittedly. Type of Game I'm after I've been searching for a new evening game, GMT+1 so starting somewhere between 5PM and 8PM to avoid complications when I EVENTUALLY get a job again though currently, I could play earlier but when my situation changes it'd have to be after 5:30 PM more than likely since that's when most jobs end. I'm currently able to play on Monday, Wednesday, Friday, as well as Saturday, however I have a large priority for Friday, a sort of nice way to round off the week when I'm working again. I've mostly been searching for a 5E game though I would be open to other systems such as Pathfinder, Mutants & Mastermind (Have yet to try this one though), and other systems, though for the most part, I'm after that 5E balance of adventuring/group storytelling/progression/Fantasy. Looking for a long term game rather than a one shot, I've only really ever done homebrew and while I'd be willing to give a module a go I must admit I'd be nervous about it and it's quality, only having dabbled in two which felt rather railroading though that could have been the DMs (Dark Heresy intro module & Changling Intro Module). As for the group I generally work best with a LGBTQ friendly, don't so much label myself under the banner but I tend to get on better with folks who are accepting of that sort of things. I tend to gel well with groups that are expressive and happy to have a light laugh in amusing character interactions, that will do voices for their characters (I do voices even if they might be bad) though I don't expect everyone to do voices of course. For a DM I generally work best with a DM that focuses more on the story and roleplay aspects of the game, that doesn't make the players do combat for combat's sake, a bandit encounter while travelling makes sense, however three bandit encounters without much variation is just padding to me that gets in the way of the fun. The DM as well should be like the players for me, in other words acting out the characters in their world and kinda going with the flow instead of rail roading. So overall it could be described as a group similar to Adventure Zone though I'd not really want to get lumped in with the same people who specify they want a Critical Role style campaign, whatever that means, though from what little I've watched of their show (Episodes are way too long for me :( ) the sort of group dynamic they have would fit me well. To ensure I'm getting the right group I'd generally like to have a voice call or something in advance with either the DM or some of the players as well, just to ensure that conversationally we click. Example Character Concepts In general I tend to be pretty flexible on what I play, my characters tend to be a little odd though never simply a joke character. These are more examples than things I want to play as I'd normally like to find out what others are playing in the group and maybe converse with the DM to see if there are certain concepts they're after or ways I can involve their world more in my character. 5E Oldur - Topple the Firbolg - Ancestral Barbarian A Firbolg who's heavy handed nature left him incapable of druidic casting, a last ditch attempt was given by his order to prove him worthy of the teaching. He was to take care of a small patch of decayed land until it became a wild and lush grove of nature to prove himself as ready for the teaching once more. Three years and the spot was riddled with thick nature once more at least until the armies nearby began to seek lumber of the lands Oldur took care of. In an act of aggression he attacked and defeated a small band through his ingenuity, time passed only for his actions to have consequences as mercenaries were paid to deal with him. Left injured but alive his grove set alight around him called him to end his time seeking his role among the druid order, now wearing the spirits and souls of the animals and life that died in the fires he unintentionally invoked, channelling them with his once shamed heavy handed nature to be a force to be reckoned with. City of Mists (Noir Superpowers game) - Name: Po Peters - Mythos: Big Government (Basically the fictional concept that grants him his powers) Once a practising psychologist a series of events brought his teachings and observations to fail upon himself. A brother soon imprisoned under seemingly false pretences, friends and family seemingly distancing themselves for unknown reasons, and a near fatal car crash that left his finances weak all set about his downfall into paranoid delusions. Soon when he recovered from his crash his mind couldn't shake the feeling that these events were random and some kind of grand plot against him to which his Mythos used as a chance to take route him in. A minor paranoia was pushed into out right delusion of connections, plots, conspiracies all out to control, push down, or destroy him as the Mythos dominated his persona. The Mythos of Big Government being based on 1984 partly is the concept of mass surveillance, granting Po the ability to observe from multiple sensory devices in the immediate area or at a distance when needed, granting him a range of different skills and talents from being convert, nimble, or inhumanly accurate. 5E Survius Nathaniel - Fire Sorc Once a high ranking member of the Soul Sun Priesthood, a rather nefarious holy order known for both their ordered control of their lands but also their purifying fire whenever a witch was thought discovered. He undertook many of these purifying assaults on villages under the idea that his fires were gifted by the divine and that they may only harm those that were deemed unholy by the lord, at least until their church's knowledge of the Arcane expanded, his natural magic deemed Sorcery. In an attempt to save the church Survius was met with not death or exposure but instead exile, without a home but his talents of as a speaking priest and control of fire he took to the circus as a fire tamer, his talents of speaking holy scripture converted into boastful speech enhanced by him manipulation of great flames, though now his hands tremble with the passive acts his fires have been used for, seeking now the wish to use his fire not for faith but in hope of redeeming himself through acts of good against those he believes evil and not simply directed by his Church. 5E Brumagen McBhron - Conquest Paladin A simple dwarf who fell in battle only to be saved by someone thought of as a witch, his people think of him as corrupted by her devilry which revived him from death. Both humbled by her kindness and care for him on the road for recovery he falls for her only to learn that his love his challenged by the other rivals for her hand, each indebted to her for different reasons. Together with her guidance the Oath of the Maiden is made, a goal in which each should seek out honour, moral glory, noble acclaim to which she will give her hand to the one deemed worthy. - This mostly spawned from me trying to create a concept around a Paladin Oath that isn't sworn to a god (Paladin Oath's don't require a god surprisingly in 5E) after hearing about a Paladin concept where their Oath was about their marriage vows. To end it all, thanks for reading, hope it wasn't too much of a slog to get through. Please PM me if you're interested in having me as a player.