Heya. I am a gm looking to run the playtest of heart.    <a href="https://drive.google.com/drive/u/0/folders/1iNYn_vnox3fOzcHdkEolNbHmkTEOTRZZ?mc_cid=206a4da852&mc_eid=443a66ca3b" rel="nofollow">https://drive.google.com/drive/u/0/folders/1iNYn_vnox3fOzcHdkEolNbHmkTEOTRZZ?mc_cid=206a4da852&mc_eid=443a66ca3b</a> 
      My plan is to run a one shot where the players are former residents of spire. Every so often the city decides to exile various criminals into the heart. To get rid of them, you the pcs, would either be exiles yourselves or volunteers. Maybe your brother is exiled, maybe you were a worshipper of the heart and got exiled yourself. All of this is details we can work out together. What matters is that you find yourself in the city depths with a caravan and a few capable fighters trying to start a haven deep below.
I have never played the system before as a result there will be a session 0, then a one off taking place from exile to establishment of the haven. Once that is done I may decide to keep the game going as a campaign or we may just end it there.          A bit about heart. This system appears to be a very story driven system and I am interested in it cause its the darkest dungeon tabletop I have always wanted. I Really like the leveling system based on story progression aswell. I am based on the west coast so north americans would be a good fit but me and my current player are fairly flexible so don't be shy if your across the pond. Only days I Cant do are sunday and monday