Good morning! I ran the my first session of AtAT in roll20 last night. I've generally played 5e content in roll20 and starfinder sitting around a table live. That said, I noted a couple of things that I wanted to bring up. It seems as if some of the enemy units dropped onto the maps have been set up incorrectly. When you drag and drop a unit from the journal or compendium, it creates an instance of the unit (this is normal roll20 function). We will call this unit A. If you drag and drop another from the journal or compendium, you get unit B with the same stats. Units A and B are totally separate. Applying damage to unit A does not damage unit B. However, if you select unit A on the map and copy and paste it, what you get is NOT unit B. It is a duplicate of unit A. So if you apply damage to unit A, both "copies" of the unit take damage. All of that to say, it appears that all of the enemies on the A-C Encounters map are copies, not individual units. So in each case, damage applied to 1 applies to all copies. So I have to manually drag new units from the journal so that their HP and whatnot are tracked individually. Not a huge deal, but a bit of a pain. Also of note, the unit tokens Green, Blue, Red bars/stats aren't linked to unit stats. This isn't too terrible a problem, but it limits the GM in terms of flexibility. If they are properly linked, it allows the GM to tweak the main unit stats in the journal and update all associated units at once. Not being linked, each unit must be updated individually. I would also suggest using all 3 "bars" to track useful information. I generally use green for EAC, blue for KAC, and red for HP. I'll check in if I run across any other issues or have suggestions. I'm less in a complaining mindset and more in one of "lets give feedback so that we can have a positive influence on future Starfinder conversion best practices".