
So I've created a .webm animation, uploaded it to my library, and confirmed it works (when dragged-and-dropped to the sandbox).
I'd like to be able to control it via the API somehow. The current method I'm using is:
- Turn it off by setting the imgsrc to a blank png.
- Turn it on by setting the imgsrc to the webm file, using the "https://s3.amazonaws.com/files.d20.io/imag..." filename from my library.
When I do this, only the very first frame of the animation appears; the animation doesn't start to play until I manually hit the Play button.
Is this the right way to do this, or is there another method that will give the same result?