I'm using the Hex n Treks sets from Chibbin Grove (Marketplace Content) to put together a large regional map for my party to explore in an upcoming session. So it has to be pretty detailed (there's a chance of getting lost, events that only happen at certain sites, etc.). I'd like to know some fundamental dos and donts when putting together a large hex map, so the game doesn't slow to a crawl. Some really stupid questions I have: Is it easier on the system if the hexes are drawings or just regular tokens? What are the optimal page settings for a large hex map? Should all hexes be on the map layer? How do you manage DL (i.e. how players see where they are)? I looked at the docs for Hexploration, but wasn't clear on whether I could add the polygons to existing hexes or not. For reference, I'm using TheAaron's awesome ScaleOnAdd script so my hexes are automatically sized properly as they hit the map.