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[LFP] [Paid] [ D&D 5e] Call from the Deep - Brand New D&D Module - *Pirates & High Seas Adventure* - Wednesdays 9 PM Eastern (GMT -4)

1565284217

Edited 1565284414
Loren the GM
Pro
Marketplace Creator
Apply Here: &nbsp; <a href="https://app.roll20.net/lfg/listing/171495/d-and-d-5e-call-from-the-deep-wednesdays-9-pm-eastern" rel="nofollow">https://app.roll20.net/lfg/listing/171495/d-and-d-5e-call-from-the-deep-wednesdays-9-pm-eastern</a> Call from the Deep A New D&amp;D Module of Pirates, Eldritch Horror, and High Seas Adventure! Adventure on the High Seas Set sail on an epic adventure that will thrust you into the middle of a pirate-filled mystery. A strange, otherworldly vessel has crash-landed on the island of Gundarlun, seemingly unleashing a wave of terror and violence upon the world. The grand cities and small villages of the Sword Coast try to defend themselves from raiding buccaneers, bloodthirsty sea devils, and other hideous creatures from the bottom of the Trackless Sea. Adventurers are needed to investigate perilous seas and dangerous islands for clues about a mysterious foe who has been awakened in the deep, intent on destroying the world. Call from the Deep combines high seas adventure, light eldritch horror, and classic Dungeons &amp; Dragons adventuring into a story that will take your characters from level 1-12. Hoist your sails, pull up anchor, and set a course for adventure! I have played some form or another of D&amp;D for 8 years now, and nearly two of those years I’ve known Loren. He is without a doubt the most creative and talented person I’ve had the pleasure of playing with. Not only are his games fun, but the decisions he makes for the characters in the game make sense (and usually lead to an interesting story I feel excited about uncovering). If you like action, suspense, and drama, Loren is your man. - Thomas B. Game Information Schedule: Weekly, Wednesdays at 9:00 PM Eastern (GMT-4 or -5 depending on Daylight Savings) First Session: Wednesday, August 21 (anticipated, will be based on finding a full party for the campaign) Game Length: ~3 hours per session.&nbsp; Campaign Length: The campaign is estimated to take about 12 months to complete (but this time is variable due to the individual choices of the group). Pricing: $75 USD/player each month via Paypal. Session 0 is free. Character Levels: This campaign will start with your characters at Level 1 and will take them to Level 12.&nbsp; Group Size: 6&nbsp; Communication: Voice is required; we use Discord for game session audio as well as out of game communication. Table Rules We are using D&amp;D 5e rules with no variants (unless mutually agreed upon in Session 0 with DM approval). Specific rules beat general rules. We are using the most updated understanding of the rules as written. Any unclear rules will be left to DM fiat. This is not a PVP game. Actions against other player characters that create inter-party conflict (basically, any action that removes player agency) are not allowed. This isn't to say that characters can't disagree, but rather that D&amp;D is a team-based game and behavior that breaks that team spirit is generally disruptive to the game. No evil aligned characters (this helps avoid the PVP significantly). No bullying, sexism, racism, homophobia, or other intolerant behavior will be allowed. Behavior of this type has a zero-tolerance policy, and will result in (a) removal from the game and Discord server and (b) no refunds for outstanding payment balances.&nbsp; As a first time user of Roll20, I couldn’t have asked for a better DM than Loren. He is always well prepared and very welcoming of any questions, thoughts, or concerns during, before, or after the session. Would definitely recommend him to anyone, and hope to run more campaigns with him. - Chris E. Character Creation Details Starting Scenario Your adventure will start in Neverwinter. Your character has volunteered to embark on an ocean voyage to Gundarlun, an island kingdom of the Northmen due west of Neverwinter. The expedition has been commissioned by Lord Dagult Neverember in response to news received from King Olgrave Redaxe of a bizarre crash-landed vessel on his shores. You can choose why you have specifically joined the voyage, and in what capacity you plan on assisting the expedition. All classes, races, subclasses, backgrounds, and spells from the following books are allowed: Player's Handbook (PHB) Dungeon Master's Guide (DMG) Sword Coast Adventurer's Guide (SCAG) Volo's Guide to Monsters (VG1) Xanathar's Guide to Everything (XGE) Mordenkainen's Tome of Foes (MToF) The Tortle Package (not available through Charactermancer) One Grung Above (not available through Charactermancer) All officially published adventures (not available through Charactermancer) The following books are limited to the subclasses, races, backgrounds and spells listed below: Guildmaster's Guide to Ravnica (GGTR): Centuar, Loxodon, Minotaur, Order Domain, Circle of Spores Wayfinder's Guide to Eberron (WGtE): Warforged (not available through Charactermancer) Restricted Use of Other Books and Homebrew Acquisitions, Incorporated (AI) includes backgrounds, spells, and the Verdan race. Use of these items is only available after discussion and approval from the DM, as the tone of these items may not fit with all groups/campaigns. Midgard Heroes Handbook (MHH) and Tales of the Old Margreve (ToOM) provide several options in the Roll20 Charactermancer. Options from these sources are only available after discussion about how to mesh them with the game setting and approval from the DM. No monster templates (Lycanthrope, Vampire, etc.) from the Monster Manual (MM). I will consider other sources (such as Unearthed Arcana or well-reviewed classes on the DM's Guild) on a case-by-case basis, but prefer to stick to the published books with groups that are just forming. Additional information Character Sheet: We will be using the D&amp;D 5e by Roll20 character sheets. A character sheet will be provided once you join the game. Starting Character Level: All characters start at level 1. Ability Scores: Ability scores are selected using 27 Point Buy or Standard Array of 15,14,13,12,10,8 (for details on these methods, refer to your PHB). Stat roll will not be allowed in this game, to help keep characters balanced. Starting Equipment: All characters begin with standard starting equipment. Alignment: No evil characters - in my experience this generally leads to trouble within the group, unless everyone is on board and has discussed from the beginning. I encourage cooperation and a shared sense of adventure in my games. Character Creation Timeline: We will use the time leading up to the game to create characters.&nbsp; Access to in-game character sheets will be provided once you have joined the game. A private Discord server will also be available to discuss character creation and party composition questions prior to Session 0 with both the DM and the rest of the group. Token/Character Art: You will need a token to represent your character on the battle maps. Before our first session, you will need to find some art for your token and provide it to me. I highly suggest Google Images or Pinterest as excellent places to find character art. Backstory: While I highly recommend a backstory, I also suggest that it not be too involved or elaborate. Find one or two simple hooks that can define your character (I suggest at most a couple of paragraphs to tell your backstory). Since we are playing a pre-built module, backstory will usually be secondary to the goals of the pre-written campaign we are working through, and is largely for flavor and role play as a player rather than major story beats. If you have very strong ideas about particular events or specific characters in a backstory, please make sure you run them by me before committing to them, as I will need to make sure they can fit into the world. I've played with Loren for over a year and a half. We've gone through a number of WOTC modules. Loren has done a great job of managing the stories but also adding things to it related to our character backgrounds. He comes up with voices and personalities for NPCs which are great; I believe he's been fair in any rulings on gameplay; he's always prepared. I would highly recommend Loren as a DM. - Brad Player Expectations: D&amp;D works best when players share mutual respect and trust with each other. Being comfortable at the table is earned by knowing you can trust the players around you. To facilitate that, here are a few expectations I have from my players. I realize this campaign is designed for both new and experienced players, and will work to make sure everyone at the table has a good time, regardless of skill level. I will be on time to games, every week. My weekly participation is vital to the group's progression, safety, and overall enjoyment of the game. I realize that life happens, and am able to communicate on a timely basis anything that may come up to cause me to miss a session (but, seriously, I'm not going to miss any sessions). I will also be gracious to others in the group if they need to miss a session. I will stay engaged while we are playing. I will cooperate with the DM during the game and accept rulings that are made at the table. Unless it is something that can be resolved very quickly during the game, I'll talk with the DM afterwards instead of breaking the flow of the game if I believe a ruling is in error. I will not be rude or disruptive. I will assume that my character has a reason for adventuring with the others, and will act in general cooperation with them. I have a mic with good sound quality and a stable internet connection. I will download Discord for out-of-game discussion and communication. I will perform character sheet maintenance (such as leveling, etc.) outside of campaign hours. DM Expectations I will be on time to games, every session. I will communicate clearly and in a timely manner any schedule abnormalities or other issues. I respect all players equally. I will be thoroughly prepared for each session. I will be fair in my rulings. I will work to give each character opportunities throughout every session and the longer-term campaign to shine. I will listen to player feedback and tailor the gaming experience to the group's desires. I will provide a high quality collaborative experience which entertains and challenges. Loren is the best game master that I've had the pleasure to roll with because he puts his players first. For a year and a half, he has been dedicated to my fun, my character's story, and the creation and maintenance of a world that responds realistically and dynamically to every single bat-shit crazy scheme and plot that I throw at him. Loren is a master listener and will work with you to create the fully-realized gaming experience that you clicked on this listing to find. - James About the DM Hi, I'm Loren. My background is in film and television, and I bring storytelling front and center to D&amp;D. I love helping my groups have epic adventures. My DM style tends to be collaborative and inclusive. I like to say "yes" to my players as a means to create exciting, memorable moments. I like to bring characters alive through voices (I'm always happy when I can pull out my Scottish dwarf voice), and I like to use music to set the tone for each scene. To me, the more I can do to emotionally involve my players, the more immersed in the world they will be, making the game better for everyone. Check out my Youtube Channel for Actual Play video to get a sense of what one of my games might be like: <a href="https://www.youtube.com/channel/UC3m12ps9Fs5NQvqazp_I3LQ" rel="nofollow">https://www.youtube.com/channel/UC3m12ps9Fs5NQvqazp_I3LQ</a> Quotes from Players: Loren is a fantastic GM, and I look forward to game night every week. He knows the modules he runs back to front, and prepares thoroughly by making his own maps and custom content. He's a very fair DM, with a great sense of humour. I can't recommend him enough! -Name Witheld A magnificent storyteller! Loren keeps the balance between a challenge and too easy perfectly. He blends fighting and RP with grace and allows us to explore things and keep true to our characters. He is prepared and ready for whatever random thing our group decides to do (you can talk to the townspeople about claiming that run down keep -- after all you did clean out the undead from it.) His maps are great quality, his characters unique with different voices and personalities.&nbsp; He makes decisions that make sense for the story or the character, and is willing to listen and discuss reasons why a character may or may not be able to know or do something, and we can always TRY and see what happens. (Roll those dice!) Truly a wonderful experience you do NOT want to miss out! -Finn Loren Is a great GM. I'm currently in a campaign with him and fully enjoying my time. His stories are well developed, his character voices are great, and he is more than happy to work with the players to make something happen. Give him a chance and you won't be disappointed. -Justin The best party and gaming experience I have had!! Really fantastic! - Tim Why Should I Pay? Here are some very good reasons to pay to play in this game: No DM bailing. I'm here for the long haul, and your payment helps make sure of that. I run multiple on-going groups with long-term players. This is my full-time job, and I take it seriously. Committed players. Players who pay are invested in making this work financially. Everyone at the table has some stakes in making this a good experience. You'll be playing with other players who love D&amp;D and want to see a campaign through from start to finish. Avoid the difficulty of getting into a game. There are tons of players on Roll20, and significantly less DM's. A good DM. Let's face it - even if you get into a game, the quality levels of DM's can have a significant variance. Quality preparation. Your payment not only helps pay for the session time, but also the preparation I put into the game. That includes not only things like thinking up fun new encounters or extending the pre-built story with custom content, but also stuff like answering your questions outside of game time, and helping develop your character as the game goes on. Module Conversion. Your payment also helps me convert specialized content into playable modules on Roll20 - like the one you are about to play! I've carefully handcrafted this exciting adventure from a 280+ page PDF into a fully built Roll20 campaign. This work has created a module on par with any official Roll20 constructed module, with tons of handouts, maps, and other bells and whistles.&nbsp; Pro Roll20 Features. I'll be using API scripts, dynamic lighting, custom music, and other Pro features that will enhance the gaming experience. Shared Compendium. I purchase all compendium content and share it with my games. This provides easy access to all official 5e resources that are currently supported by the Roll20 Compendium system. Community. Gain access to a private Discord server exclusively for players in my paid games. Meet some cool people and talk about all things D&amp;D! Roll20 disclaimer: This game will require payment to the Game Master at a rate of $75 USD/player/month via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Just realized our first month is up and we have to pay again. Man it was well worth it! Glad I decided to pay to play!&nbsp; -Jason This has been a blast for a 1st time player and I can’t wait for Mondays to get here soon enough! -Rich Subscription and Refund Policy The monthly subscription to this game is $75. This subscription takes into consideration that people will occasionally need to miss a game session for various life reasons, and refunds will not be provided for single missed sessions. Refunds for sessions will occur for the following reasons: If the DM is notified of an extended need for absence over multiple weeks (such as vacation, illness, etc.) If there are technical issues with Roll20 that cause the game to be cancelled. If the DM is forced to cancel a session for any reason. If holidays will create more than one skipped session in a month. At the DM's discretion for any other reasons. While I depend on subscriptions for my livelihood, I also understand that life happens. Like most things with D&amp;D, open and clear communication is the best way to make sure everyone is having the best time possible, and this extends to payments for the game. If you are facing a specific issue or hardship regarding payment, please talk with me. As the DM, I reserve the right to accept, deny, or remove players from the game, as well as the right to cancel the campaign at any time. Should any of these extreme situations occur, outstanding subscription balances will be refunded in full to all effected parties. Holidays and Time Change This game will observe standard US Holidays and no games will be held unless otherwise determined by a group decision. Depending on the geographic group makeup, other holidays will be considered for inclusion in this list. Currently these holidays include: Memorial Day (May 25, 2020) Easter (April 12, 2020) American Independence Day (July 4) Labor Day (Sep 2, 2019) The week of Thanksgiving (For 2019: Sunday Nov 24 - Sunday Dec 1) The weekend prior to Christmas through the weekend after New Years Day. (For 2019: Friday Dec 20 - Sunday Jan 5) For 2019, time changes occur in the US on Sunday, March 10 and Sunday, November 3. Time changes for the UK occur on Sunday, March 31 and Sunday, October 27.&nbsp; This can cause some confusion for game scheduling if there are players in mixed time zones. We will be following the US time change for this game. During the summer months (March through November), the game will be played at GMT-4. During the winter months, the game is at GMT-5. How to Apply Visit the LFG Listing and apply on the discussion at the bottom of the page:&nbsp; <a href="https://app.roll20.net/lfg/listing/171495/d-and-d-5e-call-from-the-deep-wednesdays-9-pm-eastern" rel="nofollow">https://app.roll20.net/lfg/listing/171495/d-and-d-5e-call-from-the-deep-wednesdays-9-pm-eastern</a>
1565992061
Loren the GM
Pro
Marketplace Creator
More info on the Campaign Call from the Deep is a module from the DM's Guild written by JVC Parry. Parry is a veteran writer on the Guild, and this book clearly shows his love of the game and quality of craftsmanship. It is very well written, rivaling the very best official WotC modules. The book features over 270 pages of material, including an adventure for levels 1-12, over 50 new monsters, new feats, new magical items, random encounters and more. The adventure itself spans the entirety of the Sword Coast and out into the Trackless Sea, near the Moonshae Isles and beyond. While the story begins with some a fairly straightforward investigation of a strange crash landed vessel, the story will quickly open up with some exciting opportunities. Major story moments include battles in some of the most iconic cities of the Sword Coast against invading pirates, hunting across the open ocean and through treacherous ports for enemy pirate captains and information, delving deep into the perilous depths of the sea to find hidden dungeons and fortresses, and a massive final dungeon with tons of surprises as you fight the villains that threaten the world.