Pastebin is aa quick and easy option to share text/code, and a slightly better idea is GitHub Gists where you can share several linked pieces of code, update it, and it gives the proper html highlights right in the browser making it quite a bit easier just check out in the browser. You could also share a link to your sheet-testing campaign so others can see in action what is happening to the sheet. (If you do, you should create at least one character sheet that is visible to "all players" and can be edited by "All Players" so it's easier to check out.) AJ C. said: So, I'm trying to create a custom character sheet based off 5e, but for a sci-fi homebrew that I created. Part of this is adding additional skills. So, adding the skills hasn't been too much of an issue (too much), but when I do, it kills the weapon, spellbook and inventory pages. DnD5E is a complex sheet, and it does a number of calculations in the background for many attributes, skills being among them. Did you include your new skills in any of the sheetworkers(at the bottom of the sheet), or did you just add the skills to the sheet's html? One alternative is to take a look at existing DnD5E-based sci-fi sheet like SW5E and see if it's a closer starting point for what you're aiming for. It would also be a quick and dirty trick to just rename(as in rename the skill in the translation file) some of the existing skills your game won't use.