Andreas J. said: Current fixes I've made: Hardware & Meshware added to all four morph sections The 4 morph sections now are named Morph 1,2,3,4 by default instead of Morph 1,1,1,1 Mental disorder roll buttons fixed Willpower check button fixed to use bcheckWIL instead of bcheckSom Free Fall changed to use somatics instead of previous reflexes Initiative rolls now add things to the turn tracker, and both uses 1d10 for rolls Psi table with "Break point" & "physical damage" mentioned now mentions only "physical damage" in the first slot, and the second slot is made editable plus missing description section of the second slot is added. General question: Is it intentional that Psi-Chi Sleight
drowdown and "Strain Mod" settings are disabled, while Psi-Gamma
Sleights can be customized freely? Some of the issues you mentioned doesn't explain well enough how they should behave. In the Gear section, Ranged weapons and Seekers/Grenades are listed as
having something called Reload, with (SA/BF/FA) under it. This was a
mechanic to make ammunition tracking easier, but was rejected in
feedback. It should be replaced with a magazine capacity like most
similar games, but considering how complicated ammunition is, it may be
easier to rename it rather than switch it to a number input. The "Reload" field is a number input, so just renaming it "magazine capacity" would be easy. What is complicated about ammunition? If it's possible, I'd also like to request accommodations for NPCs to be
added to sheets. Specifically, attributes are added to skills for a sum
total, but NPC statblocks usually have a total skill as a default
value, meaning if I want to make an NPC on a sheet, I have to subtract
the attribute from every single skill one at a time. If you provide a visual example of an NPC statblock, and a more comprehensive description of what is and isn't relevant for a NPC statblock, someone might be abe to do something about it. Would the NPC sheet just replace the "Ego" tab, or all sections? The Psi Rating is going up with every Psi Chi sleight you add, which appears to not be a thing in the latest rules. I didn't notice this behaviour. Psi Sleights shouldn't have a range dropdown anymore, as ranges are now universal modifiers instead of per power. This doesn't explain what should replace the range dropdown, or how the replacement should behave. Does the replacement need to be able to interact with the outcome of the dice rolls made with Psi Sleights? Psi Sleights duration dropdown should have the WIL/5 option split into
Action Turns, Minutes, and Hours. It's probably not necessary to specify
WIL/5 on each of them. Should these "Action Turns", "Minutes", and Hours" still display the WIL/5 number on the roll output? I concur with Salvador on the initiative. Rules specify 1d6, not 1d10. For the magazine complications. Have you ever played Shadowrun? Because this game has a lot of unique ammunition types and a smart magazine means you can load different types and switch between which is used in the next volley. What this means is that a 30 round mag can have 3 types of ammo divided into groups of 10 that all have to be tracked in the same mag. I have it posted that PCs in a situation should write down their mags like this: (Btr7/Z10/J6/23), which cannot be done in a number only field. So for NPCs... This will be hard to explain. Here's a stat block for you. So let's take the example of the Guns skill at 50. 50 is the total number one must roll<= with a d100 in order to pass. For a PC, this 50 is the sum of the skill and the attribute (in this case REF or Reflex at 20). The Skill tab of the sheet auto calculates this, but since the stat block doesn't show what the skill minus the attribute is, I'd have to subtract them on my own and that makes things tedious. As for what to do about that, I would imagine putting a Radio Button in the Skill tab. One is the current one for the PCs, and the other is listed NPCs with the Ranks column and the Total column being adjustable and isolated from the attributes, since those are already assumed to be added to whatever the GM puts in the Total. Temp shouldn't add to the total on the sheet, but on the rolled results. Hope that clears things up. I'd also like to add that I didn't see any sheet changes after loading back into the editor again. Is there something I need to do to update it? And more importantly, will it erase content already on pre-made sheets? Because that would be an important thing to know. Anyways. Thanks again for your help.