Originally I imagined any token on the object layer regardless if it's a drawing or not would just not be able to overlap. I was going to use this for a puzzle, so the only objects on the layer would be the players and the puzzle pieces. But as I think about it, maybe it'd be better to flag a token as "solid" and prevent movement. So you could place a boulder on the tabletop, flag it as "unpassable" and there you go, players are forced to move around it. Ideally it'd just block you from moving into the squares the token occupies (like dynamic lighting), but offset to the nearest square or something like that works just as well. I can see how that could cause the issue of moving through a DL line, I don't think that would matter in my case, but I get how that could be awkward if others wanted to use it. The collison detection script that I mentioned has a few options to choose from: <a href="https://wiki.roll20.net/Script:Collision_Detection" rel="nofollow">https://wiki.roll20.net/Script:Collision_Detection</a>. It's exactly what I'm looking for but it's only for paths you set up, I was hoping a sister script existed but for tokens.