
Hey there!! We are going to be running a weekly 5e game on Wednesday evenings at 7pm EST until around 10pm. We're looking for players aged 25+. The campaign will be urban centered at least in the beginning with a strong emphasis on character development, role playing and character interaction. We’re looking for players who are interested in this type of game, who are focused more on the characters background and personality rather than just stats and abilities. If you're looking for a combat heavy dungeon where the goal is to make your character as powerful as possible this probably isn't the game for you. We want to build a group of players who are interested and excited about character development and growth over players who are interested in making the best set of numbers possible. Character generation will be restricted to playershandbook and xanathars. <a href="https://docs.google.com/forms/d/e/1FAIpQLSdrrwLT8IhxITUAm4k0pN_mdprTv2sEzQzC0-btwjHFhTzDeA/viewform?usp=sf_link" rel="nofollow">https://docs.google.com/forms/d/e/1FAIpQLSdrrwLT8IhxITUAm4k0pN_mdprTv2sEzQzC0-btwjHFhTzDeA/viewform?usp=sf_link</a> Apply at the link above and add me on discord if you have questions. ParadigmVoid#6893 See beow for a brief excerpt about the campaign world. Tanderil’s choked streets and labyrinthine warrens are filled with the cacophony of greed and open corruption. The once proud harbors are a stinking morass of fishmongers and thinly veiled piracy, merchants gouge and cheat, stinking clouds hang low over alchemical laboratories, and everywhere are the hollow-eyed stares of the downtrodden and forgotten. High on the hill of Ageronn’s Roost, fractious nobles scheme and hoard their obscene fortunes, ever scrambling for any chance at greater power and wealth. The last descendant of the Hierarch lies heirless and dying of a mysterious plague that not even the most potent of magics seem able to heal. Alliances forged in blood and glory have been long abandoned and any with a claim to the seat of power claw for purchase and betray even their oldest friends for the chance to rule. Some light yet remains. The slave markets that have become more and more common in other lands are still barred from Tanderil’s port, though whispers of underground auctions pervade. The protected caste of Scholar-Mage still bend to their endless and secretive work, looking to forever hone their prodigious skills and bring benefit to the city as a whole. While hardly above corruption on an individual level, the crimson-cloaked members of the City Watch keep general order and mete out a rough kind of justice under the auspices of a zealous Lord Protector. The mysterious priests of the Temple of Unknown Mercy labor in tireless silence to feed and heal the sickest of Tanderil’s poor denizens. Rumors of citizen vigilantes taking to the streets to protect the vulnerable have been heard in every alehouse and winesink. Do not let these small graces disarm you. Danger waits around every corner and beneath every roof of Tanderil. Her alleys teem with bloodied steel and wicked promises. Where suffering thrives so will the peddling of empty relief and dangerous arcane narcotics are traded near openly, regardless of the consequences. Strange hooded figures have been seen in the poorest quarters and on the cobbled streets among the manses of the wealthy and the few who have questioned their presence seem to swiftly disappear. Monstrous shapes have been seen lurching through the unlit streets of the Saltwarren. When the Hierarch finally gives in to his strange and terrible plague, many fear open war in the streets without a clear line of succession. The dockworkers and sailors approach revolt in the face of insultingly low pay and increasingly dangerous conditions. Thieves ply their trade with little fear unless caught in the act and a dagger across the throat is just as profitable as a smooth picking of pockets. You will survive here only with your wits about you and your back to the wall. Be on your guard, adventurer. Welcome to Tanderil.