keithcurtis said: Thanks Ben! Here's the inevitable feature creep request: For goods (not services), would it be possible to have the name of the item purchased added to the equipment line of the buyer? I know for things that have compendium drop interaction, this is not possible to reproduce. I.e. a sword added will not add an attack. But it would be nice to buy rations or rope and have them added. Perhaps a query ("Add item to Equipment? Y/N")? I had considered using a combination of Customizable Roll Listener and ChatSetAttr to do this, but that approach sounds rather wonky and prone to error. I have written two scripts ( PotionManager and GearManager ) that I use for my Shaped sheet game that puts potions and certain adventuring gear and wondrous items under utilities or offense so you can actually use them like you want. They're very specific because of the variety of configurations. But adding random items without the full complement of variables (uses, attacks, etc.) may just make things difficult. Hard-coding things in would be extremely difficult and time consuming, and you would not be able to sell random, home-brew items on the fly without a complex way to include them in the database. However, I could look at adding purchased items to a notes field of the character sheet. On the Shaped sheet, there are 2 Miscellaneous Notes fields down by the Appearance and Backstory fields. The OGL sheet has a Treasure field. It wouldn't be difficult to throw a simple list of purchased items in there. That way you can keep track of them until you can add them appropriately. Would that work for you?