Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Interest check: Guards! Guards!

Hey everyone. So, I've been toying with the idea of DMing a 4th Edition game where the party consists of a group of guardsmen in a City Watch. This'll be a very low-tech and low-magic game (at the beginning at least). The party will consist of martial classes pretty much exclusively (though I will consider others, but no guarantees, of course). There won't even be a huge amount of combat, and what there is will be done with weapons like clubs, short/long swords, spears and halberds. You're guardsmen, not warriors or assassins or mercenaries! This game would focus mainly on investigations, day-to-day police work and various interactions and characters. I want to have fun, so some wit, flexibility, quick thinking and maturity is required. I certainly don't intend for this to be a "serious" campaign, and will be throwing humourous things at you, but that's not an excuse to derail the game, of course. This campaign would be suited to creative players who enjoy coming up with interesting characters and who have a good time exploring a city setting with their fellows and solving puzzles. This is still just in the concept stage right now, and I'd be more than happy to hear your feedback, suggestions, tips, recommendations, etc. I'm GMT-0, no set time for the game yet (to be decided). Before you even apply, there's a few things I expect from my players, and some of them go without saying (or so it would seem, but after playing with quite a few people on here it seems that it DOES need saying): - No racism/sexism/homophobia, etc. - No rape "jokes." It's NOT funny, and never will be. - Keep it friendly. Joking around with people is fine, making fun of them for doing silly things is fine, but never be malicious. Never go too far. Learn where the line is and then don't cross it. - Don't argue with me during the game. If you have an issue with a ruling or something I make on the fly, bring it up AFTER the game. I can't stress this one enough. I'm completely sick of people completely derailing a game and putting it on hold for 10 minutes while they throw a hissy fit. Just don't do it, please. - I'm the DM. What I say goes. Sorry if that sounds harsh, but sometimes tough love is necessary! Anyway, send me a message if this idea catches your interest and gives you that spark of creativity to come up with an interesting character. If you have any questions, I'd be happy to answer them!
Hi, first of all I´m just getting into D&D (hopefully getting a game that teaches me the basics tomorrow), that said I really like the idea of an investigation style game. My first thought was what time setting it would be in and I think if you don´t want your players to wonder, if some methods or technologies already exists you will need to set up a clear time or stage of development. Secondly I was wondering if you want to limit the story to the duty of the guards, or if you want to give them outside motivations, too. (has a debt, relative comes up in investigation, that kind of stuff). On a related note I was considering that religion or politics could also be a reason for the players/guards to distinguish on from another. After reading through all of this a figured you thought of most of this already, just in case you didn´t i´ll post it anyway. hope to hearing more from your project soon, Lukas.
Time setting? Uhh... Generic fantasy time. A long time ago in a galaxy far, far away. As for the second question, no, I'm not going to limit it to simply guard's duties. If I did, they wouldn't be playing characters, they'd be playing robots.
I understood that reference! Though sadly I haven't arrived at that book yet, being a very late bloomer in terms of discovering Pratchett. And I wholeheartedly agree about condemning the use of rape as subject of jokes or synonymous with winning. Will this be a city of filth and corruption like Ankh-Morpok? Or something more average?
Sent a PM
I've spent my entire life reading Terry Pratchett novels, so I think it's pretty safe to safe I draw a helluva lot of inspiration from his works. The city will be heavily influenced by Ankh-Morpork, but won't actually be Ankh-Morpork, of course.
1397568462

Edited 1397568499
It sounds good. I'm GMT+1, so unless you intend to hold your games af 04:00 or something, I'm very interested.
How would you feel about an Artificer as forensic investigator? It's not really a martial class, but then again do you really want a full group of people with int as a dumpstat? The magic of refluffing can take any magic right out of the Artificer and pretty much completely turn him into an alchemist, I think. If you want magic to be a big thing, or not a thing at all, that is.