mAc said: I have thought of that -- but it requires lots of constant updating of character owners by the GM whenever the group changes, and if you're in a game with some subterfuge elements, it would be easy to accidentally mess it up by putting something to chat by accident. So it's a workaround but it doesn't really fit the need. You'll have that problem anyway, because whatever mechanism is implemented will need to be maintained, whether it's a list or whatever. The problem with character sheets as a "solution" is the clutter in the Journals section. But the system isn't going to be able to read minds, so a list will need to be maintained somewhere, unless you want to manually enter every character/player every time (which I wouldn't). Another solution that might work (I haven't tested it) would be to create a macro like this: /w player1 ?{Message to send} /w player2 ?{Message to send} /w player3 ?{Message to send} /w player4 ?{Message to send} player1-4, of course, would be replaced by the actual character or player name. That, potential, solution isn't without problems either, the message box to type your message is really small. Another possible solution could be to send messages to "Pages" which could send the message to every player with a token on a specific page. That would require splitting the party, but could also have less maintenance of lists and the such. What were you envisioning, though, as a way this could work? (Don't mean that to sound challenging, just looking for other potential ways so the Devs might have an easier time with implementing/understanding and for others to put votes on this option). Perhaps something like: /w ?{selected} <type on long message here...> Then that could send a message to every token selected on a map/page. That way if all the players are on the same map, but split into different rooms, you could send the same message to the players in a "room." (I mention this, because above you mention players in a "room"). D