
EDIT: forgot to put 5e in the title. or dnd. Calling all players, old and new. Do you want to go on the original Gygaxian Adventure? One of the most famed 1e adventures? An adventure path written by the many himself, Gary Gygax? I am being vauge on the names of the dungeons and modules. But the full adventure is 15 or so different 1e & 2e modules that i reworked for 5e (with maps) being used to follow and original adventure path laid down by Gary Gygax himself. (including tales of the yawning portal) After each dungeon i am happy to give you the name and background on how it came to be/what it was famous for in dnd circles. Setting: Faerun. Fairly typical for DnD. I would do Greyhawk but the *ONLY* races in it are Human/Halfling/Gnome/Dwarf/Elf/Half-Orc and i dont think modern dnd players want that limited choice. Story: We begin in Highmoon, near the Thunder Peaks and The Dalelands. The town is Large for the area as The Dalelands have been sacked and destroyed in the last Cormyr-Sembia war. The area being resettled has a high Adventure and Mercanary population, pushing back the monsters of the wood and mountain to make way for miners, loggers, hunters, and settlers. The party begins as a group of people meeting in a Tavern, where they have stayed for a week finding simple local work becoming friends enough to take a larger more difficult job. Maybe tracking down a missing man, Thanlin Hargrave. A ranger well known in the parts, several of his friends have pooled their gold to reward any group that finds him Maybe investigating the local sacked castle to open a trade route through the peaks? Lord Danvrath certainly is willing to reward a group for such a feat. Maybe working with the local church of Helm to find who has been poisoning wells in newly settled areas, esp further north into the wood. Goblins and Kobolds are rife in the area, and seemingly working together which is unheard of. Then there is a Church of the Father, a new church that sprang up out of no where preaching about a 'Father That Comes for All'. Whatever that means. In any case, our party will become unlikely heros of the multiverse. A classic Gygaxian campaign. Time: 7pm Wed Night Eastern Time until around Midnight, I can do other timeslots though Rules: I do combat rolls public, but play things true and "hard". I also bring back some 1e feel and rules. Explinations can be proved on why/specifics if you have questions. 1) Attack Resolution; Creatures with multiple attacks, or inteligent creatures, will resolve all attacks on a target regardless if they go down. Instagib is possible if a bear KOs you on the first blow and then hits twice. Dropping to 0 applies the prone condition, yet the game gives you your dex mod to AC, telling me your still alive and moving. Just prone and badly injured. Inteligent creatures can see this at range and may decide to target you with intent to finish you off while on the ground. 2) Resting Modification; Short Rest is 1hr. Long rest is 8hr. Any rest can use HD to heal. HD only restore at the end of long rest. HP does not auto heal at any rest and must be burned for HD or healing spells. Restores the resting feel of AD&D. No past editions, esp the older ones i am emulating in adventure and feel, auto healed you. It raises the value of Potions (which are widly avalible) and healing spells as well as Hit-Dice, an oft ignored feature. 3) KO modification If you drop to 0hp and come back up, you do so with one added level of exaustion. If people begin rapid fire dropping you can pop up once (as its only disadv on skill checks) a third life cuts speed in half which can mostly be ignored out of combat. Its only when you get to life #4 that you get shitty at combat, 5th cripples your hp and the 6th is dead. This stops magical healing from turning your high AC fighter into a 1hp toggle that drops and raises without problems. Dropping should be bad. XP is milestone, instead of finaggling around with numbers i just lock you at a level until you need to level up for the next dungeon/story event. You level as you progress the plot and otherwise can do what you want. If you dont progress the plot and just run around doing random things then you dont level. I still support those random things, but i will not allow them to be used to out-level you for what is planned. (IE if i have a level 5 dungeon and the group is level 5 but afraid of it, you cant just grind until level 8 and then go do it with ease.) I have ran other groups through this campaign before, have the maps already made for all 13+ modules, and a rough campaign path with a ton of room for people to do their own thing.