I'm trying to get a sheet ready to run Other Dust, a post apocalyptic OSR game, and I'm lost on how to make the saving throw macros. The rules are you roll 1d20+situational bonus or penalty and compare it to a number that goes down as you level up. OSR stuff. So what I thought up was making an attribute for the save (ie PE for Physical Effect saves)and doing [[1d20+?{Boon/Bane|0}cs@{PE}]]. Didn't work. I've tried parenthesis, using > and < and queries and nothing is working. I figured an Attribute was the best way to go because the saves are specific to each class. I'd like a macro but also if there's an API solution I can use that too.