This particular map is the top of a tower at night, it is walled so while the players can see all around, their movement should be blocked. Therefore, I have dynamic lighting, restrict movement, no line of sight enforcement and no fog of war. In the screenshot below you can see my settings, the DL DM view on the left and the player view on the right. As you can see, the burgundy lines I've drawn on the DL layer not only block movement - they also block LoS. I've refreshed the player browser to make sure, behavior persists. I don't get it. Isn't the point of unchecking "enforce LoS" so this doesn't happen? What am I missing?