Hi there... I build some macros for PF2, maybe some of them help you: Code:!token-mod --set ?{Condition|Blinded,statusmarkers#!blinded|Clumsy,statusmarkers#!clumsy|Confused,statusmarkers#!confused|Controlled,statusmarkers#!controlled|Dazzled,statusmarkers#!dazzled|Deafened,statusmarkers#!deafened|Doomed,statusmarkers#!doomed|Drained,statusmarkers#!drained|Dying,statusmarkers#!dying|Enfeebled,statusmarkers#!enfeebled|Fascinated,statusmarkers#!fascinated|Fatigued,statusmarkers#!fatigued|Flat-Footed,statusmarkers#!flat-footed|Fleeing,statusmarkers#!fleeing|Frightened,statusmarkers#!frightened|Grabbed,statusmarkers#!grabbed|Hidden,statusmarkers#!hidden|Immobilized,statusmarkers#!immobilized|Invisible,statusmarkers#!invisible|Paralyzed,statusmarkers#!paralyzed|Persistent Damage,statusmarkers#+persistentdamage:5} It's not quite finished ye, as I still have to apply a querry for values (e.g. how many rounds, or the amount of damage on persistent damage), but so far it works with custom markers. For skills I got this one: Code:@{selected|whispertype}&{template:rolls} {{charactername=}}{{header=Skill Check}}{{subheader=@{selected|token_name} uses:}} ?{Which skill do you want to use?|🤸🏽 Acrobatics,&#123;&#123;desc=🤸🏽 Acrobatics [[1d20+@{selected|ACROBATICS}]]&#125;&#125;&#123;&#123;info01_name=Acrobatics (Dex)&#125;&#125;&#123;&#123;info01=Acrobatics measures your ability to perform tasks requiring coordination and grace. When you use the Escape basic action&#44; you can use your Acrobatics modifier instead of your unarmed attack modifier.&#125;&#125;&#123;&#123;info02_name=can be used to&#125;&#125;&#123;&#123;info02=[Balance](<a href="https://2e.aonprd.com/Actions.aspx?ID=28" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=28</a> ) ▪️ [Tumble Through](<a href="https://2e.aonprd.com/Actions.aspx?ID=29" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=29</a>) ▪️ [Maneuver in Flight](<a href="https://2e.aonprd.com/Actions.aspx?ID=30" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=30</a>) ▪️ [Squeeze](<a href="https://2e.aonprd.com/Actions.aspx?ID=31)&#125;&#125;|🧙" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=31)&#125;&#125;|🧙</a> Arcana,&#123;&#123;info01=Arcana&#125;&#125;&#123;&#123;info02=Arcana measures how much you know about arcane magic and creatures. Even if you’re untrained&#44; you can Recall Knowledge.&#125;&#125;&#123;&#123;desc=🧙 Arcana[[1d20+@{selected|ARCANA}]]&#125;&#125;&#123;&#123;info01_name=Arcana (Int)&#125;&#125;&#123;&#123;info01=Arcana measures how much you know about arcane magic and creatures. Even if you’re untrained&#44; you can Recall Knowledge.&#125;&#125;&#123;&#123;info02_name=can be used to&#125;&#125;&#123;&#123;info02=[Recall Knowledge](<a href="https://2e.aonprd.com/Skills.aspx?ID=5&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=5&General=true</a>) ▪️ [Decipher Writing](<a href="https://2e.aonprd.com/Skills.aspx?ID=1&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=1&General=true</a>) ▪️ [Identify Magic](<a href="https://2e.aonprd.com/Skills.aspx?ID=3&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=3&General=true</a> ) ▪️ [Learn a Spell](<a href="https://2e.aonprd.com/Skills.aspx?ID=4&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=4&General=true</a> ) ▪️ [Borrow an Arcane Spell (Trained Only)](<a href="https://2e.aonprd.com/Actions.aspx?ID=32" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=32</a> )&#125;&#125;|🏋🏽 Athletics,&#123;&#123;desc=🏋🏽 Athletics[[1d20+@{selected|ATHLETICS}]]&#125;&#125;&#123;&#123;info01_name=Athletics (Str)&#125;&#125;&#123;&#123;info01=Athletics allows you to perform deeds of physical prowess. When you use the Escape basic action&#44; you can use your Athletics modifier instead of your unarmed attack modifier.&#125;&#125;&#123;&#123;info02_name=can be used to&#125;&#125;&#123;&#123;info02=[Climb](<a href="https://2e.aonprd.com/Actions.aspx?ID=33" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=33</a> ) ▪️ [Force Open](<a href="https://2e.aonprd.com/Actions.aspx?ID=34" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=34</a> ) ▪️ [Grapple](<a href="https://2e.aonprd.com/Actions.aspx?ID=35" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=35</a> ) ▪️ [High Jump](<a href="https://2e.aonprd.com/Actions.aspx?ID=36" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=36</a> ) ▪️ [Long Jump](<a href="https://2e.aonprd.com/Actions.aspx?ID=37" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=37</a> ) ▪️ [Shove](<a href="https://2e.aonprd.com/Actions.aspx?ID=38" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=38</a> ) ▪️ [Swim](<a href="https://2e.aonprd.com/Actions.aspx?ID=39" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=39</a> ) ▪️ [Trip](<a href="https://2e.aonprd.com/Actions.aspx?ID=40" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=40</a> ) ▪️ [Disarm (Trained Only)](<a href="https://2e.aonprd.com/Actions.aspx?ID=41" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=41</a> )&#125;&#125;|🛠 Crafting,&#123;&#123;desc=🛠 Crafting[[1d20+@{selected|CRAFTING}]]&#125;&#125;&#123;&#123;info01_name=Crafting (Int)&#125;&#125;&#123;&#123;info01=You can use this skill to create&#44; understand&#44; and repair items. Even if you’re untrained&#44; you can Recall Knowledge.&#125;&#125;&#123;&#123;info02_name=can be used to&#125;&#125;&#123;&#123;info02=[Repair](<a href="https://2e.aonprd.com/Actions.aspx?ID=42" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=42</a> ) ▪️ [Craft (Trained Only)](<a href="https://2e.aonprd.com/Actions.aspx?ID=43" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=43</a> ) ▪️ [Identify Alchemy (Trained Only)](<a href="https://2e.aonprd.com/Actions.aspx?ID=44" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=44</a> )&#125;&#125;|🗣 Deception,&#123;&#123;desc=🗣 Deception[[1d20+@{selected|DECEPTION}]]&#125;&#125;&#123;&#123;info01_name=Deception (Cha)&#125;&#125;&#123;&#123;info01=You can trick and mislead others using disguises&#44; lies&#44; and other forms of subterfuge. &#125;&#125;&#123;&#123;info02_name=can be used to&#125;&#125;&#123;&#123;info02=[Create a Diversion](<a href="https://2e.aonprd.com/Actions.aspx?ID=45" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=45</a> ) ▪️ [Impersonate](<a href="https://2e.aonprd.com/Actions.aspx?ID=46" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=46</a> ) ▪️ [Lie](<a href="https://2e.aonprd.com/Actions.aspx?ID=47" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=47</a> ) ▪️ [Feint (Trained Only)](<a href="https://2e.aonprd.com/Actions.aspx?ID=48" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=48</a> )&#125;&#125;|💗 Diplomacy,&#123;&#123;desc=💗 Diplomacy[[1d20+@{selected|DIPLOMACY}]]&#125;&#125;&#123;&#123;info01_name=Diplomacy (Cha)&#125;&#125;&#123;&#123;info01=You influence others through negotiation and flattery.&#125;&#125;&#123;&#123;info02_name=can be used to&#125;&#125;&#123;&#123;info02=[Gather Information](<a href="https://2e.aonprd.com/Actions.aspx?ID=49" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=49</a> ) ▪️ [Make an Impression](<a href="https://2e.aonprd.com/Actions.aspx?ID=50" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=50</a> ) ▪️ [Request](<a href="https://2e.aonprd.com/Actions.aspx?ID=51" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=51</a> )&#125;&#125;|🖕🏽 Intimidation,&#123;&#123;desc=🖕🏽 Intimidation[[1d20+@{selected|INTIMIDATION}]]&#125;&#125;&#123;&#123;info01_name=Intimidation (Cha)&#125;&#125;&#123;&#123;info01=You bend others to your will using threats.&#125;&#125;&#123;&#123;info02_name=can be used to&#125;&#125;&#123;&#123;info02=[Coerce](<a href="https://2e.aonprd.com/Actions.aspx?ID=52" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=52</a> ) ▪️ [Demoralize](<a href="https://2e.aonprd.com/Actions.aspx?ID=53" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=53</a> )&#125;&#125;|💉 Medicine,&#123;&#123;desc=💉 Medicine[[1d20+@{selected|MEDICINE}]]&#125;&#125;&#123;&#123;info01_name=Medicine (Wis)&#125;&#125;&#123;&#123;info01=You can patch up wounds and help people recover from diseases and poisons. Even if you’re untrained in Medicine&#44; you can use it to Recall Knowledge.&#125;&#125;&#123;&#123;info02_name=can be used to&#125;&#125;&#123;&#123;info02=[Administer First Aid](<a href="https://2e.aonprd.com/Actions.aspx?ID=54" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=54</a> ) ▪️ [Treat Disease (Trained Only)](<a href="https://2e.aonprd.com/Actions.aspx?ID=55" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=55</a> ) ▪️ [Treat Poison (Trained Only)](<a href="https://2e.aonprd.com/Actions.aspx?ID=56" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=56</a> ) ▪️ [Treat Wounds (Trained Only)](<a href="https://2e.aonprd.com/Actions.aspx?ID=57" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=57</a> )&#125;&#125;|🌳 Nature,&#123;&#123;desc=🌳 Nature[[1d20+@{selected|NATURE}]]&#125;&#125;&#123;&#123;info01_name=Nature (Wis)&#125;&#125;&#123;&#123;info01=You know a great deal about the natural world&#44; and you command and train animals and magical beasts. Even if you’re untrained in Nature&#44; you can use it to Recall Knowledge.&#125;&#125;&#123;&#123;info02_name=can be used to&#125;&#125;&#123;&#123;info02=[Recall Knowledge](<a href="https://2e.aonprd.com/Skills.aspx?ID=5&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=5&General=true</a> ) ▪️ [Command an Animal](<a href="https://2e.aonprd.com/Actions.aspx?ID=58" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=58</a> ) ▪️ [Identify Magic (Trained Only)](<a href="https://2e.aonprd.com/Skills.aspx?ID=3&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=3&General=true</a> ) ▪️ [Learn a Spell (Trained Only)](<a href="https://2e.aonprd.com/Skills.aspx?ID=4&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=4&General=true</a> )&#125;&#125;|🔮 Occultism,&#123;&#123;desc=🔮 Occultism[[1d20+@{selected|OCCULTISM}]]&#125;&#125;&#123;&#123;info01_name=Occultism (Int)&#125;&#125;&#123;&#123;info01=You know a great deal about ancient philosophies&#44; esoteric lore&#44; obscure mysticism&#44; and supernatural creatures. Even if you’re untrained in Occultism&#44; you can use it to Recall Knowledge.&#125;&#125;&#123;&#123;info02_name=can be used to&#125;&#125;&#123;&#123;info02=[Recall Knowledge](<a href="https://2e.aonprd.com/Skills.aspx?ID=5&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=5&General=true</a> ) ▪️ [Decipher Writing (Trained Only)](<a href="https://2e.aonprd.com/Skills.aspx?ID=1&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=1&General=true</a> ) ▪️ [Identify Magic (Trained Only)](<a href="https://2e.aonprd.com/Skills.aspx?ID=3&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=3&General=true</a> ) ▪️ [Learn a Spell (Trained Only)](<a href="https://2e.aonprd.com/Skills.aspx?ID=4&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=4&General=true</a> )&#125;&#125;|🤹🏼 Performance,&#123;&#123;desc=🤹🏼 Performance[[1d20+@{selected|PERFORMANCE}]]&#125;&#125;&#123;&#123;info01_name=Performance (Cha)&#125;&#125;&#123;&#123;info01=You are skilled at a form of performance&#44; using your talents to impress a crowd or make a living.&#125;&#125;&#123;&#123;info02_name=can be used to&#125;&#125;&#123;&#123;info02=[Perform](<a href="https://2e.aonprd.com/Actions.aspx?ID=59" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=59</a> )&#125;&#125;|⛪️ Religion,&#123;&#123;desc=⛪️ Religion[[1d20+@{selected|RELIGION}]]&#125;&#125;&#123;&#123;info01_name=Religion (Wis)&#125;&#125;&#123;&#123;info01=The secrets of deities&#44; dogma&#44; faith&#44; and the realms of divine creatures both sublime and sinister are open to you. You also understand how magic works&#44; though your training imparts a religious slant to that knowledge. Even if you’re untrained in Religion&#44; you can use it to Recall Knowledge.&#125;&#125;&#123;&#123;info02_name=can be used to&#125;&#125;&#123;&#123;info02=[Recall Knowledge](<a href="https://2e.aonprd.com/Skills.aspx?ID=5&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=5&General=true</a> ) ▪️ [Decipher Writing (Trained Only)](<a href="https://2e.aonprd.com/Skills.aspx?ID=1&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=1&General=true</a> ) ▪️ [Identify Magic (Trained Only)](<a href="https://2e.aonprd.com/Skills.aspx?ID=3&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=3&General=true</a> ) ▪️ [Learn a Spell (Trained Only)](<a href="https://2e.aonprd.com/Skills.aspx?ID=4&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=4&General=true</a> )&#125;&#125;|🥂 Society,&#123;&#123;desc=🥂 Society[[1d20+@{selected|SOCIETY}]]&#125;&#125;&#123;&#123;info01_name=Society (Int)&#125;&#125;&#123;&#123;info01=You understand the people and systems that make civilization run&#44; and you know the historical events that make societies what they are today. Further&#44; you can use that knowledge to navigate the complex physical&#44; societal&#44; and economic workings of settlements. Even if you’re untrained in Society&#44; you can use it for Recall Knowledge and Subsist.&#125;&#125;&#123;&#123;info02_name=can be used to&#125;&#125;&#123;&#123;info02=[Recall Knowledge](<a href="https://2e.aonprd.com/Skills.aspx?ID=5&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=5&General=true</a> ) ▪️ [Subsist](<a href="https://2e.aonprd.com/Skills.aspx?ID=6&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=6&General=true</a> ) ▪️ [Decipher Writing (Trained Only)](<a href="https://2e.aonprd.com/Skills.aspx?ID=1&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=1&General=true</a> ) ▪️ [Create Forger (Trained Only)](<a href="https://2e.aonprd.com/Actions.aspx?ID=60" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=60</a> )&#125;&#125;|👥 Stealth,&#123;&#123;desc=👥 Stealth[[1d20+@{selected|STEALTH}]]&#125;&#125;&#123;&#123;info01_name=Stealth (Dex)&#125;&#125;&#123;&#123;info01=You are skilled at avoiding detection&#44; allowing you to slip past foes&#44; hide&#44; or conceal an item. &#125;&#125;&#123;&#123;info02_name=can be used to&#125;&#125;&#123;&#123;info02=[Conceal an Object](<a href="https://2e.aonprd.com/Actions.aspx?ID=61" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=61</a> ) ▪️ [Hide](<a href="https://2e.aonprd.com/Actions.aspx?ID=62" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=62</a> ) ▪️ [Sneak](<a href="https://2e.aonprd.com/Actions.aspx?ID=63" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=63</a> )&#125;&#125;|🏕 Survival,&#123;&#123;desc=🏕 Survival[[1d20+@{selected|SURVIVAL}]]&#125;&#125;&#123;&#123;info01_name=Survival (Wis)&#125;&#125;&#123;&#123;info01=You are adept at living in the wilderness&#44; foraging for food and building shelter&#44; and with training you discover the secrets of tracking and hiding your trail. Even if you’re untrained&#44; you can still use Survival to Subsist.&#125;&#125;&#123;&#123;info02_name=can be used to&#125;&#125;&#123;&#123;info02=[Subsist](<a href="https://2e.aonprd.com/Skills.aspx?ID=6&General=true" rel="nofollow">https://2e.aonprd.com/Skills.aspx?ID=6&General=true</a> ) ▪️ [Sense Direction](<a href="https://2e.aonprd.com/Actions.aspx?ID=64" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=64</a> ) ▪️ [Cover Tracks (Trained Only)](<a href="https://2e.aonprd.com/Actions.aspx?ID=65" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=65</a> ) ▪️ [Track (Trained Only)](<a href="https://2e.aonprd.com/Actions.aspx?ID=66" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=66</a> )&#125;&#125;|🗝 Thievery,&#123;&#123;desc=🗝 Thievery[[1d20+@{selected|THIEVERY}]]&#125;&#125;&#123;&#123;info01_name=Thievery (Dex)&#125;&#125;&#123;&#123;info01=You are trained in a particular set of skills favored by thieves and miscreants.&#125;&#125;&#123;&#123;info02_name=can be used to&#125;&#125;&#123;&#123;info02=[Palm an Object](<a href="https://2e.aonprd.com/Actions.aspx?ID=67" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=67</a> ) ▪️ [Steal](<a href="https://2e.aonprd.com/Actions.aspx?ID=68" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=68</a> ) ▪️ [Disable Device (Trained Only)](<a href="https://2e.aonprd.com/Actions.aspx?ID=69" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=69</a> ) ▪️ [Pick a Lock (Trained Only)](<a href="https://2e.aonprd.com/Actions.aspx?ID=70" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=70</a> )&#125;&#125;} It's quite long, but it gives my players a drop down skill querry and puts in all relevant Information when used. Code: ?{What check would you like to roll?|✊🏾 Conceal an Object,/em : @{target|token_name} tries to ✊🏾 Conceal an Object
/w gm &&#123;template:rolls&#125;&#123;&#123;charactername=&#125;&#125;&#123;&#123;header=Conceal an Object&#125;&#125; &#123;&#123;subheader=@{target|token_name}&#125;&#125;&#123;&#123;info01_name=Traits&#125;&#125;&#123;&#123;info01=MANIPULATE &#124; SECRET&#125;&#125;&#123;&#123;info02_name=Source&#125;&#125;&#123;&#123;info02=[Core Rulebook pg. 251](<a href="https://2e.aonprd.com/Actions.aspx?ID=61)&#125;&#125" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=61)&#125;&#125</a>; &#123;&#123;desc=**✊🏾 Conceal an Object ▶️**
You hide a small object on your person or somewhere else.
**@{target|token_name}** rolled a [[1d20+@{target|STEALTH} (1d20 + Stealth)]] vs. **DC 10 + Targets Perception Value**
**Success** The object remains undetected.
**Failure** The searcher finds the object.&#125;&#125;|🖋 Create Forgery,/em : @{target|token_name} tries to 🖋 Create a Forgery
/w gm &&#123;template:rolls&#125;&#123;&#123;charactername=&#125;&#125;&#123;&#123;header=Create Forgery&#125;&#125;&#123;&#123;subheader=@{target|token_name}&#125;&#125;&#123;&#123;info01_name=Traits&#125;&#125;&#123;&#123;info01=DOWNTIME &#124; SECRET&#125;&#125;&#123;&#123;info02_name=Source&#125;&#125;&#123;&#123;info02=[Core Rulebook pg. 251](<a href="https://2e.aonprd.com/Actions.aspx?ID=60)&#125;&#125;&#123;&#123;desc=**🖋" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=60)&#125;&#125;&#123;&#123;desc=**🖋</a> Create Forgery**
You create a forged document&#44; usually over the course of a day or a week. You must have the proper writing material to create a forgery. When you Create a Forgery&#44; the GM rolls a secret DC 20 Society check. If you succeed&#44; the forgery is of good enough quality that passive observers can’t notice the fake. Only those who carefully examine the document and attempt a Perception or Society check against your Society DC can do so.
If your check result was below 20&#44; the forgery has some obvious signs of being a fake&#44; so the GM compares your result to each passive observer’s Perception DC or Society DC&#44; whichever is higher&#44; using the success or failure results below. Once the GM rolls your check for a document&#44; that same result is used against all passive observers’ DCs no matter how many creatures passively observe that document.
An observer who was fooled on a passive glance can still choose to closely scrutinize the documents on the lookout for a forgery&#44; using different techniques and analysis methods beyond the surface elements you successfully forged with your original check. In that case&#44; the observer can attempt a Perception or Society check against your Society DC (if they succeed&#44; they know your document is a forgery).
**@{target|token_name}** rolled a [[1d20+@{target|SOCIETY}+?&#123;Do you need a specific handwriting&#124;no&#44;4&#124;yes&#44;0&#125; (1d20 + Society + cirumstance bonus)]] vs. **DC ?&#123;Passive Observers or Examiners&#124;passive Observers&#44;20&#124;Examiners&#44;Perception or Society check&#125;**
**Success** The observer does not detect the forgery.
**Failure** The observer knows your document is a forgery.&#125;&#125;|📓 Decipher Writing,/em : @{target|token_name} tries to 📓 Decipher a Writing
/w gm &&#123;template:rolls&#125; &#123;&#123;charactername=&#125;&#125; &#123;&#123;header=Decipher Writing&#125;&#125; &#123;&#123;subheader=@{target|token_name}&#125;&#125; &#123;&#123;info01_name=Traits&#125;&#125; &#123;&#123;info01=CONCENTRATE &#124; EXPLORATION &#124; SECRET&#125;&#125; &#123;&#123;info02_name=Source&#125;&#125; &#123;&#123;info02=[Core Rulebook pg. 234](<a href="https://2e.aonprd.com/Actions.aspx?ID=22" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=22</a> )&#125;&#125; &#123;&#123;desc=**📓 Decipher Writing**
You attempt to decipher complicated writing or literature on an obscure topic. This usually takes 1 minute per page of text&#44; but might take longer (typically an hour per page for decrypting ciphers or the like). The text must be in a language you can read&#44; though the GM might allow you to attempt to decipher text written in an unfamiliar language using Society instead.
**@{target|token_name}** rolled a [[1d20+?&#123;What skill are you using?&#124;🧙 Arcana&#44;@{target|ARCANA} (1d20 + Arcana)&#124;🔮 Occultism&#44;@{target|OCCULTISM} (1d20 + Occultism)&#124;⛪️ Religion&#44;@{target|RELIGION} (1d20 + Religion)&#124;🥂 Society&#44;@{target|SOCIETY} (1d20 + Society)&#125;]] vs a **DC [[?&#123;What's the Level of the task?&#124;0&#44;14&#124;1&#44;15&#124;2&#44;16&#124;3&#44;18&#124;4&#44;19&#124;5&#44;20&#124;6&#44;22&#124;7&#44;23&#124;8&#44;24&#124;9&#44;26&#124;10&#44;27&#124;11&#44;28&#124;12&#44;30&#124;13&#44;31&#124;14&#44;32&#124;15&#44;34&#124;16&#44;35&#124;17&#44;36&#124;18&#44;38&#124;19&#44;39&#124;20&#44;40&#124;21&#44;42&#124;22&#44;44&#124;23&#44;46&#124;24&#44;48&#124;25&#44;50&#125;+?&#123;Is the task or the monster&#124;Incredibly easy (or Common)&#44;-10&#124;Very easy (or Common)&#44;-5&#124;Easy (or Common)&#44;-2&#124;Normal (or Common)&#44;0&#124;Hard (or Uncommon)&#44;2&#124;Very Hard (or Rare)&#44;5&#124;Incredibly Hard (or Unique)&#44;10&#125;]]** text.
**Critical Success** You understand the true meaning of the text.
**Success** You understand the true meaning of the text. If it was a coded document&#44; you know the general meaning but might not have a word-for-word translation.
**Failure** You can’t understand the text and take a –2 circumstance penalty to further checks to decipher it.
**Critical Failure** You believe you understand the text on that page&#44; but you have in fact misconstrued its message. &#125;&#125;|🏰 Gather Information,/em : @{target|token_name} tries to 🏰 Gather Information
/w gm &&#123;template:rolls&#125;&#123;&#123;charactername=&#125;&#125;&#123;&#123;header=Gather Information&#125;&#125; &#123;&#123;subheader=@{target|token_name}&#125;&#125;&#123;&#123;info01_name=Traits&#125;&#125;&#123;&#123;info01=SECRET&#125;&#125;&#123;&#123;info02_name=Source&#125;&#125;&#123;&#123;info02=[Core Rulebook pg. 246](<a href="https://2e.aonprd.com/Actions.aspx?ID=49" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=49</a> )&#125;&#125; &#123;&#123;desc=**🏰 Gather Information**
You canvass local markets&#44; taverns&#44; and gathering places in an attempt to learn about a specific individual or topic. The GM determines the DC of the check and the amount of time it takes (typically 2 hours&#44; but sometimes more)&#44; along with any benefit you might be able to gain by spending coin on bribes&#44; drinks&#44; or gifts.
**@{target|token_name}** rolled a [[1d20+@{target|DIPLOMACY} (1d20 + Diplomacy)]] vs. **DC [[?&#123;What's the Level of the task?&#124;0&#44;14&#124;1&#44;15&#124;2&#44;16&#124;3&#44;18&#124;4&#44;19&#124;5&#44;20&#124;6&#44;22&#124;7&#44;23&#124;8&#44;24&#124;9&#44;26&#124;10&#44;27&#124;11&#44;28&#124;12&#44;30&#124;13&#44;31&#124;14&#44;32&#124;15&#44;34&#124;16&#44;35&#124;17&#44;36&#124;18&#44;38&#124;19&#44;39&#124;20&#44;40&#124;21&#44;42&#124;22&#44;44&#124;23&#44;46&#124;24&#44;48&#124;25&#44;50&#125;+?&#123;Is the task or the monster&#124;Incredibly easy (or Common)&#44;-10&#124;Very easy (or Common)&#44;-5&#124;Easy (or Common)&#44;-2&#124;Normal (or Common)&#44;0&#124;Hard (or Uncommon)&#44;2&#124;Very Hard (or Rare)&#44;5&#124;Incredibly Hard (or Unique)&#44;10&#125;]]**
**Success** You collect information about the individual or topic. The GM determines the specifics.
**Critical Failure** You collect incorrect information about the individual or topic. &#125;&#125;|🕴 Hide,/em : @{target|token_name} tries to 🕴 Hide
/w gm &&#123;template:rolls&#125;&#123;&#123;charactername=&#125;&#125;&#123;&#123;header=Hide&#125;&#125; &#123;&#123;subheader=@{target|token_name}&#125;&#125;&#123;&#123;info01_name=Traits&#125;&#125;&#123;&#123;info01=SECRET&#125;&#125;&#123;&#123;info02_name=Source&#125;&#125;&#123;&#123;info02=[Core Rulebook pg. 251](<a href="https://2e.aonprd.com/Actions.aspx?ID=62" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=62</a> )&#125;&#125; &#123;&#123;desc=**🕴 Hide ▶️**
You huddle behind cover or greater cover or deeper into concealment to become hidden&#44; rather than observed.
**@{target|token_name}** rolled a [[1d20+@{target|STEALTH}+?&#123;has @{target|token_name}:&#124;no Cover&#44;0 (no Cover)&#124;Cover&#44;2 (Cover)&#124;Greater Cover&#44;4 (Greater Cover)&#125; (1d20 + Stealth + circumstance bonus)]] vs. **DC 10 + Targets Perception Value**
**Success** If the creature could see you&#44; you’re now hidden from it instead of observed. If you were hidden from or undetected by the creature&#44; you retain that condition.
&#125;&#125;|🧪 Identify Alchemy,/em : @{target|token_name} tries to 🧪 Identify Alchemy
/w gm &&#123;template:rolls&#125;&#123;&#123;charactername=&#125;&#125;&#123;&#123;header=Identify Alchemy&#125;&#125; &#123;&#123;subheader=@{target|token_name}&#125;&#125;&#123;&#123;info01_name=Traits&#125;&#125;&#123;&#123;info01=CONCENTRATE &#124; EXPLORATION &#124; SECRET&#125;&#125;&#123;&#123;info02_name=Source&#125;&#125;&#123;&#123;info02=[Core Rulebook pg. 245](<a href="https://2e.aonprd.com/Actions.aspx?ID=44)&#125;&#125" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=44)&#125;&#125</a>; &#123;&#123;desc=**🧪 Identify Alchemy**
**Requirements** You have [alchemist’s tools](<a href="https://2e.aonprd.com/Equipment.aspx?ID=2" rel="nofollow">https://2e.aonprd.com/Equipment.aspx?ID=2</a>).
You can identify the nature of an alchemical item with 10 minutes of testing using alchemist’s tools. If your attempt is interrupted in any way&#44; you must start over.
**@{target|token_name}** rolled a [[1d20+@{target|CRAFTING} (1d20 + Crafting)]] vs. **DC [[?&#123;What's the Level of the alchemical Item?&#124;0&#44;14&#124;1&#44;15&#124;2&#44;16&#124;3&#44;18&#124;4&#44;19&#124;5&#44;20&#124;6&#44;22&#124;7&#44;23&#124;8&#44;24&#124;9&#44;26&#124;10&#44;27&#124;11&#44;28&#124;12&#44;30&#124;13&#44;31&#124;14&#44;32&#124;15&#44;34&#124;16&#44;35&#124;17&#44;36&#124;18&#44;38&#124;19&#44;39&#124;20&#44;40&#124;21&#44;42&#124;22&#44;44&#124;23&#44;46&#124;24&#44;48&#124;25&#44;50&#125;+?&#123;Is the alchemical Item&#124;very Common&#44;-10&#124;rather Common&#44;-5&#124;Basic&#44;-2&#124;Normal or Common&#44;0&#124;Uncommon&#44;2&#124;Rare&#44;5&#124;Unique&#44;10&#125;]]**
**Success** You identify the item and the means of activating it.
**Failure** You fail to identify the item but can try again.
**Critical Failure** You misidentify the item as another item of the GM’s choice. &#125;&#125;|👩🏽🎤 Impersonate,/em : @{target|token_name} tries to 👩🏽🎤 Impersonate
/w gm &&#123;template:rolls&#125;&#123;&#123;charactername=&#125;&#125;&#123;&#123;header=Impersonate&#125;&#125; &#123;&#123;subheader=@{target|token_name}&#125;&#125;&#123;&#123;info01_name=Traits&#125;&#125;&#123;&#123;info01=CONCENTRATE &#124; EXPLORATION &#124; MANIPULATE &#124; SECRET&#125;&#125;&#123;&#123;info02_name=Source&#125;&#125;&#123;&#123;info02=[Core Rulebook pg. 245](<a href="https://2e.aonprd.com/Actions.aspx?ID=46)&#125;&#125" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=46)&#125;&#125</a>; &#123;&#123;desc=**👩🏽🎤 Impersonate**
You create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a [disguise kit](<a href="https://2e.aonprd.com/Equipment.aspx?ID=19)&#44" rel="nofollow">https://2e.aonprd.com/Equipment.aspx?ID=19)&#44</a>; but a simpler&#44; quicker disguise might do the job if you’re not trying to imitate a specific individual&#44; at the GM’s discretion.
In most cases&#44; creatures have a chance to detect your deception only if they use the Seek action to attempt Perception checks against your Deception DC. If you attempt to directly interact with someone while disguised&#44; the GM rolls a secret Deception check for you against that creature’s Perception DC instead.
**@{target|token_name}** rolled a [[1d20+@{target|DECEPTION} (1d20 + Deception)]] vs. **DC ** of the creatures Perception + [[?&#123;What's the Level of the Creature to impersonate?&#124;0&#44;14&#124;1&#44;15&#124;2&#44;16&#124;3&#44;18&#124;4&#44;19&#124;5&#44;20&#124;6&#44;22&#124;7&#44;23&#124;8&#44;24&#124;9&#44;26&#124;10&#44;27&#124;11&#44;28&#124;12&#44;30&#124;13&#44;31&#124;14&#44;32&#124;15&#44;34&#124;16&#44;35&#124;17&#44;36&#124;18&#44;38&#124;19&#44;39&#124;20&#44;40&#124;21&#44;42&#124;22&#44;44&#124;23&#44;46&#124;24&#44;48&#124;25&#44;50&#125;+?&#123;Is the creature&#124;very Common&#44;-10&#124;rather Common&#44;-5&#124;Basic&#44;-2&#124;Normal or Common&#44;0&#124;Uncommon&#44;2&#124;Rare&#44;5&#124;Unique&#44;10&#125;]]
**Success** You trick the creature into thinking you’re the person you’re disguised as. You might have to attempt a new check if your behavior changes.
**Failure** The creature can tell you’re not who you claim to be.
**Critical Failure** The creature can tell you’re not who you claim to be&#44; and it recognizes you if it would know you without a disguise. &#125;&#125;|🤷🏻 Lie,/em : @{target|token_name} tries to 🤷🏻 Lie
/w gm &&#123;template:rolls&#125;&#123;&#123;charactername=&#125;&#125;&#123;&#123;header=Lie&#125;&#125; &#123;&#123;subheader=@{target|token_name}&#125;&#125;&#123;&#123;info01_name=Traits&#125;&#125;&#123;&#123;info01=AUDITORY &#124; CONCENTRATE &#124; LINGUISTIC &#124; MENTAL &#124; SECRET&#125;&#125;&#123;&#123;info02_name=Source&#125;&#125;&#123;&#123;info02=[Core Rulebook pg. 246](<a href="https://2e.aonprd.com/Actions.aspx?ID=47)&#125;&#125" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=47)&#125;&#125</a>; &#123;&#123;desc=**🤷🏻 Lie**
You try to fool someone with an untruth. Doing so takes at least 1 round&#44; or longer if the lie is elaborate. You roll a single Deception check and compare it against the Perception DC of every creature you are trying to fool.
**@{target|token_name}** rolled a [[1d20+@{target|DECEPTION}+?&#123;has @{target|token_name} a circumstance bonus?&#125; (1d20 + Deception + circumstance bonus)]] vs. **DC 10 + targets Perception value**
**Success** The target believes your lie.
**Failure** The target doesn’t believe your lie and gains a +4 circumstance bonus against your attempts to Lie for the duration of your conversation. The target is also more likely to be suspicious of you in the future.
&#125;&#125;|📚 Recall Knowledge,/em : @{target|token_name} tries to 📚 Recall Knowledge
/w gm &&#123;template:rolls&#125; &#123;&#123;charactername=&#125;&#125; &#123;&#123;header=Recall Knowledge&#125;&#125; &#123;&#123;subheader=@{target|token_name}&#125;&#125; &#123;&#123;info01_name=Traits&#125;&#125; &#123;&#123;info01=CONCENTRATE &#124; SECRET&#125;&#125; &#123;&#123;info02_name=Source&#125;&#125; &#123;&#123;info02=[Core Rulebook pg. 239](<a href="https://2e.aonprd.com/Actions.aspx?ID=26" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=26</a> )&#125;&#125; &#123;&#123;desc=**📚 Recall Knowledge ▶️**
To remember useful information on a topic&#44; you can attempt to Recall Knowledge. You might know basic information about something without needing to attempt a check&#44; but Recall Knowledge requires you to stop and think for a moment so you can recollect more specific facts and apply them.
**@{target|token_name}** rolled a [[1d20+?&#123;What skill is needed?&#124;🧙 Arcana (Arcane theories ▪️ macical traditions ▪️ creatures of arcane significance ▪️ arcane planes))&#44;@{target|ARCANA} (1d20 + Arcana)&#124;🛠 Crafting (Alchemical reactions and creatures ▪️ item value ▪️ engineering ▪️ unusual materials ▪️ constructs)&#44;@{target|CRAFTING} (1d20 + Crafting)&#124;💉 Medicine (Diseases ▪️ poisons ▪️ wounds ▪️ forensics)&#44;@{target|MEDICINE} (1d20 + Medicine)&#124;🌳 Nature (The environment ▪️ flora ▪️ geography ▪️ weather ▪️ creatures of natural origin ▪️ natural planes)&#44;@{target|NATURE} (1d20 + Nature)&#124;🔮 Occultism (Ancient mysteries ▪️ obscure philosophy ▪️ creature of occult significance ▪️ esoteric planes)&#44;@{target|OCCULTISM} (1d20 + Occultism)&#124;⛪️ Religion (Divine agents ▪️ divine planes ▪️ theology ▪️ obscure myths ▪️ creatures of religious significance)&#44;@{target|RELIGION} (1d20 + Religion)&#124;🥂 Society (local history ▪️ key personalities ▪️ legal institutions ▪️ societal structure ▪️ humanoid culture)&#44;@{target|SOCIETY} (1d20 + Society)&#125;]] vs a **DC [[?&#123;What's the Level of the task?&#124;0&#44;14&#124;1&#44;15&#124;2&#44;16&#124;3&#44;18&#124;4&#44;19&#124;5&#44;20&#124;6&#44;22&#124;7&#44;23&#124;8&#44;24&#124;9&#44;26&#124;10&#44;27&#124;11&#44;28&#124;12&#44;30&#124;13&#44;31&#124;14&#44;32&#124;15&#44;34&#124;16&#44;35&#124;17&#44;36&#124;18&#44;38&#124;19&#44;39&#124;20&#44;40&#124;21&#44;42&#124;22&#44;44&#124;23&#44;46&#124;24&#44;48&#124;25&#44;50&#125;+?&#123;Is the task or the monster&#124;Incredibly easy (or Common)&#44;-10&#124;Very easy (or Common)&#44;-5&#124;Easy (or Common)&#44;-2&#124;Normal (or Common)&#44;0&#124;Hard (or Uncommon)&#44;2&#124;Very Hard (or Rare)&#44;5&#124;Incredibly Hard (or Unique)&#44;10&#125;]]** text.
**Critical Success** You recall the knowledge accurately and gain additional information or context.
**Success** You recall the knowledge accurately or gain a useful clue about your current situation.
**Critical Failure** You recall incorrect information or gain an erroneous or misleading clue. &#125;&#125;|🔎 Seek,/em : @{target|token_name} tries to 🔎 Seek
/w gm &&#123;template:rolls&#125;&#123;&#123;charactername=&#125;&#125;&#123;&#123;header=Seek&#125;&#125; &#123;&#123;subheader=@{target|token_name}&#125;&#125;&#123;&#123;info01_name=Traits&#125;&#125;&#123;&#123;info01=CONCENTRATE &#124; SECRET&#125;&#125;&#123;&#123;info02_name=Source&#125;&#125;&#123;&#123;info02=[Core Rulebook pg. 471](<a href="https://2e.aonprd.com/Actions.aspx?ID=84)&#125;&#125" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=84)&#125;&#125</a>; &#123;&#123;desc=**🔎 Seek ▶️**
You scan an area for signs of creatures or objects. If you’re looking for creatures&#44; choose an area you’re scanning. A ***30-foot cone*** or a ***15-foot burst*** within line of sight.
If you’re using Seek to search for objects (including secret doors and hazards)&#44; you search up to a ***10-foot square adjacent*** to you.
**@{target|token_name}** rolled a [[1d20+@{target|PERCEPTION} (1d20 + Perception)]] vs. **DC [[?&#123;What's the Level of the secret door or hazard?&#124;0&#44;14&#124;1&#44;15&#124;2&#44;16&#124;3&#44;18&#124;4&#44;19&#124;5&#44;20&#124;6&#44;22&#124;7&#44;23&#124;8&#44;24&#124;9&#44;26&#124;10&#44;27&#124;11&#44;28&#124;12&#44;30&#124;13&#44;31&#124;14&#44;32&#124;15&#44;34&#124;16&#44;35&#124;17&#44;36&#124;18&#44;38&#124;19&#44;39&#124;20&#44;40&#124;21&#44;42&#124;22&#44;44&#124;23&#44;46&#124;24&#44;48&#124;25&#44;50&#125;+?&#123;Is the secret door or hazard&#124;very Common&#44;-10&#124;rather Common&#44;-5&#124;Basic&#44;-2&#124;Normal or Common&#44;0&#124;Uncommon&#44;2&#124;Rare&#44;5&#124;Unique&#44;10&#125;]]** if it’s a secret door or hazard; for a creature compare to **Stealth DC**.
**Critical Success** If you were searching for creatures&#44; any undetected or hidden creature you critically succeeded against becomes observed by you. If you were searching for an object&#44; you learn its location.
**Success** If you were searching for creatures&#44; any undetected creature you succeeded against becomes hidden from you instead of undetected&#44; and any hidden creature you succeeded against becomes observed by you. If you were searching for an object&#44; you learn its location or get a clue to its whereabouts&#44; as determined by the GM.&#125;&#125;|🧭 Sense Direction,/em : @{target|token_name} tries to 🧭 Sense Direction
/w gm &&#123;template:rolls&#125;&#123;&#123;charactername=&#125;&#125;&#123;&#123;header=Sense Direction&#125;&#125; &#123;&#123;subheader=@{target|token_name}&#125;&#125;&#123;&#123;info01_name=Traits&#125;&#125;&#123;&#123;info01=EXPLORATION &#124; SECRET&#125;&#125;&#123;&#123;info02_name=Source&#125;&#125;&#123;&#123;info02=[Core Rulebook pg. 252](<a href="https://2e.aonprd.com/Actions.aspx?ID=64)&#125;&#125" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=64)&#125;&#125</a>; &#123;&#123;desc=**🧭 Sense Direction**
Using the stars&#44; the position of the sun&#44; traits of the geography or flora&#44; or the behavior of fauna&#44; you can stay oriented in the wild.
**@{target|token_name}** rolled a [[1d20+@{target|SURVIVAL} (1d20 + Survival)]] vs. **DC [[?&#123;What's the Level of the wilderness?&#124;0&#44;14&#124;1&#44;15&#124;2&#44;16&#124;3&#44;18&#124;4&#44;19&#124;5&#44;20&#124;6&#44;22&#124;7&#44;23&#124;8&#44;24&#124;9&#44;26&#124;10&#44;27&#124;11&#44;28&#124;12&#44;30&#124;13&#44;31&#124;14&#44;32&#124;15&#44;34&#124;16&#44;35&#124;17&#44;36&#124;18&#44;38&#124;19&#44;39&#124;20&#44;40&#124;21&#44;42&#124;22&#44;44&#124;23&#44;46&#124;24&#44;48&#124;25&#44;50&#125;+?&#123;is a compass available?&#124;no&#44;2&#124;yes&#44;0&#125;]]**
**Critical Success** You get an excellent sense of where you are. If you are in an environment with cardinal directions&#44; you know them exactly.
**Success** You gain enough orientation to avoid becoming hopelessly lost. If you are in an environment with cardinal directions&#44; you have a sense of those directions.&#125;&#125;|👩🏾⚖️ Sense Motive,/em : @{target|token_name} tries to 👩🏾⚖️ Sense Motive
/w gm &&#123;template:rolls&#125; &#123;&#123;charactername=&#125;&#125; &#123;&#123;header=Sense Motive&#125;&#125; &#123;&#123;subheader=@{target|token_name}&#125;&#125; &#123;&#123;info01_name=Traits&#125;&#125; &#123;&#123;info01=CONCENTRATE &#124; SECRET&#125;&#125; &#123;&#123;info02_name=Source&#125;&#125; &#123;&#123;info02=[Core Rulebook pg. 471](<a href="https://2e.aonprd.com/Actions.aspx?ID=85" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=85</a> )&#125;&#125; &#123;&#123;desc=**👩🏾⚖️ Sense Motive ▶️ **
You try to tell whether a creature’s behavior is abnormal.
**@{target|token_name}** rolled a [[1d20+?&#123;What skill are you using?&#124;🗣 Deception&#44;@{target|Deception} (1d20 + Deception)&#124;👁Perception&#44;@{target|PERCEPTION} (1d20 + Perception)&#125;]] vs. the Deception DC of the other creature
**Critical Success** You determine the creature’s true intentions and get a solid idea of any mental magic affecting it.
**Success** You can tell whether the creature is behaving normally&#44; but you don’t know its exact intentions or what magic might be affecting it.
**Failure** You detect what a deceptive creature wants you to believe. If they’re not being deceptive&#44; you believe they’re behaving normally.
**Critical Failure** You get a false sense of the creature’s intentions.&#125;&#125;|👣 Sneak,/em : @{target|token_name} tries to 👣 Sneak
/w gm &&#123;template:rolls&#125;&#123;&#123;charactername=&#125;&#125;&#123;&#123;header=Sneak&#125;&#125;&#123;&#123;subheader=@{target|token_name}&#125;&#125;&#123;&#123;info01_name=Traits&#125;&#125; &#123;&#123;info01=MOVE &#124; SECRET&#125;&#125; &#123;&#123;info02_name=Source&#125;&#125; &#123;&#123;info02=[Core Rulebook pg. 252](<a href="https://2e.aonprd.com/Actions.aspx?ID=63)&#125;&#125" rel="nofollow">https://2e.aonprd.com/Actions.aspx?ID=63)&#125;&#125</a>; &#123;&#123;desc=**👣 Sneak ▶️**
You can attempt to move to another place while becoming or staying undetected. Stride up to half your Speed. (You can use Sneak while Burrowing&#44; Climbing&#44; Flying&#44; or Swimming instead of Striding if you have the corresponding movement type; you must move at half that Speed.)
**@{target|token_name} rolled a [[1d20+@{target|STEALTH} (Stealth)+?&#123;has @{target|token_name}:&#124;no Cover&#44;0 (no Cover)&#124;Cover&#44;2 (Cover)&#124;Greater Cover&#44;4 (Greater Cover)&#125;]]** vs. **Perception DC** of each creature @{target|token_name} was hidden from or undetected by at the start of @{target|token_name}s movement
**Success** You’re undetected by the creature during your movement and remain undetected by the creature at the end of it.
You become observed as soon as you do anything other than Hide&#44; Sneak&#44; or Step. If you attempt to Strike a creature&#44; the creature remains flat-footed against that attack&#44; and you then become observed. If you do anything else&#44; you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed&#44; possibly requiring another Stealth check. If you speak or make a deliberate loud noise&#44; you become hidden instead of undetected.
If a creature uses Seek and you become hidden to it as a result&#44; you must Sneak if you want to become undetected by that creature again.
**Failure** A telltale sound or other sign gives your position away&#44; though you still remain unseen. You’re hidden from the creature throughout your movement and remain so.
**Critical Failure** You’re spotted! You’re observed by the creature throughout your movement and remain so. If you’re invisible and were hidden from the creature&#44; instead of being observed you’re hidden throughout your movement and remain so.&#125;&#125;} This is for secret checks done by the DM/GM. Also I have a little API Script for setting up tokens fast and easy: Code: var tokenAction = tokenAction || (function() {
'use strict';
var version = '0.0.2',
sheetVersion = 'Pathfinder 2E',
checkInstall = function() {
log('TokenAction v'+version+' is ready! Designed for use with the '+sheetVersion+' character sheet!');
},
getSelectedCharacters = function(selected) {
return _.chain(selected)
.map(function(s){
return getObj(s._type,s._id);
})
.reject(_.isUndefined)
.map(function(c){
return getObj('character', c.get('represents'));
})
.filter(_.identity)
.value();
},
createAbility = function(name, pattern, id) {
var checkAbility = findObjs({_type: 'ability', _characterid: id, name: name});
if (checkAbility[0]) {
checkAbility[0].set({action: pattern});
} else {
createObj('ability', {name: name, action: pattern, characterid: id, istokenaction: true});
}
},
createRepeating = function(name, pattern, prefix, id) {
var repeatingAttrs = filterObjs(function(o){
return o.get('type')==='attribute' && o.get('characterid') === id && o.get('name').match(name);
});
_.each(repeatingAttrs,function(attr){
//sendChat("TokenAction", "name: " + attr.get('name'));
var repeatingId = attr.get('name').split('_')[2],
repeatingName = attr.get('current'),
repeatingAction = "%{" + id + "|" + (pattern.replace(/%%RID%%/g,repeatingId)) + "}",
checkAbility = findObjs({_type: 'ability', _characterid: id, name: repeatingName});
if (checkAbility[0]) {
checkAbility[0].set({action: repeatingAction});
} else {
createObj("ability", {name: prefix + ' ' + repeatingName, action: repeatingAction, characterid: id, istokenaction: true});
}
});
},
isNpc = function(id) {
var checkNpc = findObjs({_type: 'attribute', _characterid: id, name: 'sheet_type'});
if (_.isUndefined(checkNpc[0])) {
return false;
} else {
return checkNpc[0].get('current').toLowerCase() === "npc";
}
},
deleteAbilities = function(id) {
var abilities = findObjs ({_type: 'ability', _characterid: id});
_.each(abilities, function(r) {
r.remove();
});
},
handleInput = function(msg) {
var char;
if (msg.type === 'api' && msg.content.search(/^!ta\b/) !== -1 && msg.selected) {
char = _.uniq(getSelectedCharacters(msg.selected));
_.each(char, function(a) {
if (isNpc(a.id) === true) {
//createAbility('Init', '%{selected|INITIATIVE}', a.id);
//createAbility('Percept', '%{selected|PERCEPTION}', a.id);
createRepeating(/repeating_melee-strikes_[^_]+_weapon\b/, 'repeating_melee-strikes_%%RID%%_ATTACK-DAMAGE-NPC', '⚔️', a.id);
createRepeating(/repeating_ranged-strikes_[^_]+_weapon\b/, 'repeating_ranged-strikes_%%RID%%_ATTACK-DAMAGE-NPC', '🏹',a.id);
createRepeating(/repeating_items-worn_[^_]+_worn_item\b/, 'repeating_items-worn_%%RID%%_action', '💎',a.id);
createRepeating(/repeating_interaction-abilities_[^_]+_name\b/, 'repeating_interaction-abilities_%%RID%%_action', '👋🏽',a.id);
createRepeating(/repeating_free-actions-reactions_[^_]+_name\b/, 'repeating_free-actions-reactions_%%RID%%_action', '🛡', a.id);
createRepeating(/repeating_actions-activities_[^_]+_name\b/, 'repeating_actions-activities_%%RID%%_action', '🧬', a.id);
createRepeating(/repeating_spellinnate_[^_]+_name\b/, 'repeating_spellinnate_%%RID%%_npcspellroll', '🎆', a.id);
createRepeating(/repeating_spellfocus_[^_]+_name\b/, 'repeating_spellfocus_%%RID%%_npcspellroll', '🎇', a.id);
createRepeating(/repeating_cantrip_[^_]+_name\b/, 'repeating_cantrip_%%RID%%_npcspellroll', '🌠', a.id);
createRepeating(/repeating_normalspells_[^_]+_name\b/, 'repeating_normalspells_%%RID%%_npcspellroll', '🌌', a.id);
sendChat("TokenAction", "/w " + msg.who + " Created Token Actions for NPC " + a.get('name') + ".");
} else {
sendChat("TokenAction", "/w " + msg.who + " Created no Token Actions for PC " + a.get('name') + ".");
}
});
} else if (msg.type === 'api' && msg.content.search(/^!deleteta\b/) !== -1 && msg.selected) {
char = _.uniq(getSelectedCharacters(msg.selected));
_.each(char, function(d) {
deleteAbilities(d.id);
sendChat("TokenAction", "/w " + msg.who + " Deleted Token Actions for " + d.get('name') + ".");
});
}
return;
},
registerEventHandlers = function() {
on('chat:message', handleInput);
};
return {
CheckInstall: checkInstall,
RegisterEventHandlers: registerEventHandlers
};
}());
on('ready',function() {
'use strict';
tokenAction.CheckInstall();
tokenAction.RegisterEventHandlers();
}); I hope that this will help a little... Robert