Victor B. said: Yes, but it's another API that's bombing as a result. CT has handleGraphicMovement and that code in older versions of CT had issues, but you'd see handeGraphicMovement in the error log if CT were failing. For whatever reason, moving a graphic is causing another API, whichever one has 'handleresource' to fail. I couldn't tell you why, but some of these APIs aren't making sure they are being specifically invoked. For example, CT makes sure that the command in chat starts with !ct and if it doesn't, if it's meant for another API and doesn't run. Some APIs don't have that and you can run into issues. OH! When I was posting my replies to myself, I did not actually see your replies get added so it may have sounded redundant, my apologies. I'm glad you did respond though. Would it be possible for me to invite you to my game to take a look if you can? I am taking baby steps into learning json and so all of this is really out there to me.