This is a collection of my templates for things. Some are buffs, some are calculations to go in spells, use per day calculations, etc. I try to avoid using "attack" and "damage" because those apply to everything. Instead I use "melee" and "melee damage", "ranged" and "ranged damage" to keep things separate. Also, being specific about the damage buffs will keep your inspire courage buff from increasing damage on something like a wand of magic missile (which I notice after posting that a few of these don't actually follow that advice and were written before I discovered that). Somewhat Common Spells --Cure Spells-- [[1d8+[[{@{class1_level},5}kl1]]]] --Mirror Images-- [[1d4+floor(@{class1_level}/3)]] images (maximum 8) --Heroism-- +2 morale to melee, +2 morale to ranged, +2 morale to skills, +2 morale to saves --Duration-- [[@{caster1_level}*10]] Minutes --Range, Close-- Close [[[[floor(@{caster1_level}/2)*5]]+25]] ft. --Range, Medium-- Medium [[[[@{caster1_level}*10]]+100]] ft. --Range, Long-- Long [[[[@{caster1_level}*40]]+400]] ft. Combat --Flanking-- +2 to melee --Outflank-- +4 to melee --Prone Target-- +4 to melee, -4 to ranged --Firing into Melee-- -4 to ranged Feats --Arcane Strike-- +[[floor(@{caster1_level}/5)+1]] arcane to melee damage, +[[floor(@{caster1_level}/5)+1]] arcane to ranged damage --Power Attack (attack mod)-- -[[1+floor(@{bab}/4)]] to melee --Power Attack (one hand damage)-- +[[2+[[floor(@{bab}/4)*2]]]] to melee damage --Power Attack (2 hand damage)-- +[[3+[[floor(@{bab}/4)*3]]]] to melee damage Barbarian --Rage-- +[[@{class1_level}*2]] to hp_bonus, +2 to melee, +2 to melee damage, -2 to AC --Rage Turns-- [[4+@{constitution_mod}+[[(@{class1_level}-1)*2]]]] Bard --Bardic Knowledge-- +[[ceil(@{class1_level}/2)]] to knowledge --Bardic Performance (per day)-- [[4+@{charisma_mod}+[[(@{class1_level}-1)*2]]]] --Inspire Courage-- +1 competence to attack, +1 competence to melee damage, +1 competence to ranged damage --Good Hope-- +2 morale to attack, +2 morale to melee damage, +2 morale to ranged damage, +2 morale to skills, +2 morale to saves Cleric --Bless-- +1 morale to melee, +1 morale to ranged --Domain Abilities (per day)-- [[3+@{wisdom_mod}]] --Channel Energy (per day)-- [[3+@{charisma_mod}]] --Channel Energy-- Heal [[[[ceil(@{class1_level}/2)]]d6]] --Channel Energy Save-- [[10+ceil(@{class1_level}/2)+@{charisma_mod}]] --Shield of Faith-- +[[2+floor(@{caster1_level}/6)]] deflection to AC Ranger --Favored Enemy-- +2 to bluff, +2 to sense motive, +2 to melee, +2 to ranged, +2 to damage --Add to Survival Notes-- When tracking, add [[ceil(@{class1_level}/2)]] for Favored Enemy Rogue --Trapfinding-- +[[ceil(@{class1_level}/2)]] to disable device Wizard --School Abilities (per day)-- [[3+@{intelligence_mod}]] --Enlarge Person-- +2 size to strength, -2 size to dexterity, -1 size to attack, -1 size to AC --Ray of Enfeeblement-- -[[1d6+[[{floor(@{class1_level}/2),5}kl1]]]] to strength