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Global Damage Modifier has a rollover issue when an attack roll crits

I'm using the standard D&D 5th edition spreadsheet with the Global Damage Modifier enabled. I have come to realise that it cannot deal with double-digit numbers of dice: 10 rolls over to 0 and 11 rolls over to 1. For example, if you roll a crit with 9d6 Sneak Attack damage as a Global Damage Modifier, it will roll 9d6+9d6 as it should. If you crit with 10d6, it will roll 10d6+0d6. If you crit with 11d6, it will roll 11d6+1d6. Changing the damage to roll a combination of discrete sets of rolls will roll the correct number of critial dice. For example, changing 10d6 to 5d6+5d6 will give the intended result.
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keithcurtis
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I believe that has been reported in the past, but you should copy it to official feedback thread , since it is monitored by the dev who develops the sheet.
keithcurtis said: I believe that has been reported in the past, but you should copy it to official feedback thread , since it is monitored by the dev who develops the sheet. Will do!