
Triple 7s "Welcome to the west, greenhorn. If you plan on making it out here there's a few things you need to keep in mind. One remember that people judge you by your own words and actions and by those you associate with. Never make a promise, you ain't planning to keep. If you can't keep a promise, best not to give it. Protect your honor at all times. If you ever lose it, well, it's your own damn life, deal with it. Here in the west their ain't know large powerful governments that spreads across the old American Empire. Many a town's people may take matters into their own hands, as their just ain't enough lawmen to go around. The wilderness is not your friend. You best make sure you have friends you can trust, the kind that'll have your back when it matters most. There are giant and small critters that will take your life, within a blink of an eye. Always, keep your shooting irons handy, respect the women folk, and keep the peace. There are a lot of questionable types out here, so watch where you hang your hat, the west can be a blessing or a curse. Those who work a hard honest life tend to be blessed, those whose aim it is to take from others, don't seem to have such a good time in the end, the law will catch up with them, sooner or latter, rather it be the lawman or the posse, justice is always served. Service tends to be with a rope or a bullet. A New West town by the name of Grigg in old Colorado (old American Empire; USA) and surrounding settlements are at the mercy of the lawless, monsters, and tyrants. People try to carve out a life for them and their loved ones in places like Grigg. We get our drifters such, but the people living here are good honest folks, just trying to do their best to make a life in this dangerous world. Some of the folks here has seen great tragedy , or know someone who has. For the most part the folk around are respectable and keep to themselves. We just recently lost our sheriff and seems no one really wants to take on the duty, see its not that easy, and there are some outlying property outside the city the law has to see safe. While the people here, do their best to help each other, no one's gonna be too quick to put their own self at risk. Rumor has it the old sheriff and his deputies ran into something outside of town, likely that band of bandits some of the other folks around these parts has claimed to see, that or those wild Indians, or monsters, either way, for now we just are trying to police ourselves. If you keep the peace, your free to stay, so long as you pay your way in, see no one can afford to feed another adult, when they got their own to concern themselves about. This here town has a two six-shooter limit within the town proper. Ya best keep that other stuff like your armor and those other weapons outside the town. If you're looking for a nice warm meal, something to was it down, and a nights rest, best you go and check the Roost, they may have some rooms and its the better or the three hotels. There's two saloons in town, one even has gambling. Prices here aren't to bad, less you only got credits, yeah you can keep that stuff in your bags, most places around here don't except cards. Its gold and silver in any form, pure now gets the best value, or if you get lucky and have something of yours that others desire. If you hard up on such, you can alway look into getting hired on a ranch if ya got the skills, or maybe a farm is looking for some help. This isn't the city, so there is no hospital, we got a doc, but she doesn't look kindly on foolishness, so mind that if in you thinking of getting rough out here. If you get in an honest showdown, your own your own. Longest there's no lawmen, it's kind of dangerous, so watch what you say and who you say it too. Welcome to the west greenhorns!" Palladium Rifts ttrpg (text only campaign) This campaign's name is based off of 3 different tales that inspired me to create a Rifts New West campaign inspired by three sources. Magnificent Seven 1960 version, Samurai 7 anime series, and King Arthur 2004 version. Each player will create one of the key protagonist of this Rifts campaign: Triple 7's. While the campaign begins in the New West, your character can be either local or from elsewhere that has recently come to the area and has arrived in the town of Grigg. (Your arrival to Grigg will be at the start of the campaign. If the campaign has begun, your character will have to join the party when the G.M. has an opportunity to bring your character in. This campaign will have a maximum of 7 players, though we don't need that manny to start. We can begin with a smaller number. This will be a weekly campaign (usually we will play for 3 consecutive weeks and take the 4th off; not counting holidays, or days that the group just won't be able to meet for real life reasons). The sessions will be 4 hours long. If you can't play weekly but can make it bi-weekly, please talk with the GM (their is a possibility to make some arrangements for good players, though there will be times your character is NPC'd and you can only earn experience, when you the Player participates). Rifts 300+ Years in the future, our shattered Earth is recovering from the Great Cataclysm. An event that wiped out human civilization, brought about the return of magic and has made Earth into something both familiar and alien. Humans transform and augment their bodies with bionics, robot exoskeletons, psionic-inducing brain implants, chemicals, and magic to survive. Tears in space and time -- the Rifts -- are doorways to anywhere. Open one and step through it to travel anywhere on the planet in a matter of seconds. Alien and supernatural beings use them to travel across the Megaverse to arrive on Earth. You are one of the champions, the heroes of mankind, or an explorer or truth-seeker who braves the savage wilderness and dares to face the demons, dragons, aliens and weird creatures from the Rifts. Please Read All Campaign Threads Prior to Character Creation and Participation Campaign Starting Year Start: 109 P.A. Campaign Starting Location: Grigg (old American Empire, CO; this town is a few years past twenty) Campaign Starting Level of all New Player Characters: Generally 1st Level (Note: There may be some exceptions, but only if the class dictates that the character begins at 2nd level; though only 10% of the party can have such a class) Once a player has begun play, if they die their next PC can be 1st level or up to half the level of the character that died. (e.g., if your character died at 6th level, your next character can be from 1st - 3rd level with the min exp for desired level). Other Campaign Details More on the Game Summary : The campaign will focus primarily on the characters lives of exploration, adventure, and their overall life within the New West. Players background and choices will have a major effect on the campaign. While I will introduce other unknown elements into the campaign, the direction of the campaign will cater mainly around the players choices, their characters actions, goals, and lives they lead. They will start by either having grown up in or near Grigg Town or its surrounding areas (within 12-20 miles, or they will be newly arrived (having been in the New West form 3 to 18 months). Where the character came from and why they have come this town will be something the Players and GM should coordinate on. Local characters should not have a history/background that include any other settlement in the area (to include Silvereno, Durango, or the Colorado Baronies. Locals may begin with some allies within the area, while non-locals are more than likely far from any of their past associates, allies, and hopefully enemies as well.) The type of character you create will also have an affect on the type of encounters the party is likely to face, your background is likely to also influence strong elements in the game (from enemies, allies, employers, etc.) Typical Character Classes (though the party is not limited to the typical classes; note that only characters of the typical classes can have a local history) Men at Arms O.C.C.s: Bandit (Peasant Thug) Bandit: Highwayman Bounty Hunter Gunfighter Gunslinger Justice Ranger Psi-Slinger Saddle Tramp Sheriff/Lawman Sheriff's Deputy Wired Gunslinger Adventures & Others: Cowboy Mining 'Borg Preacher Professional Gambler Saloon Bum/ Stoolie Saloon Girl/ Barmaid Drifters: (can be virtually any class) "Drifter" is a general term for anybody who is just passing through without friends, relatives, business or specific purpose for being in the area. A Drifter can be virtually any O.C.C. from Saddle Tramp, Gunslingers or Mercenary, to a Rogue Scholar or practitioner of magic. Generally speaking, a drifter is a character who, for the moment, has not specific goals, direction or purpose and is simply wandering, or "drifting," from place to place and job to job. Vagabonds and Saddle Tramps are by their nature, drifters. Other Classes: Due to the vast amount of possible characters throughout many of the books of the Palladium line, almost any O.C.C. or R.C.C. can be created. If not one of the above classes, I will have to approve the choice. I will not say you can be any class, as some I might not approve, that being said, I will only consider classes that are "official" classes of the Palladium Rifts books line (Other Palladium Games, to include Rifter classes; though these must be approved on a case-by-case basis). I will need to know what class you wish to create and a concept/background of who the character will be and what their goals will be in the game. I will not consider classes that are "home-made," that is not an official character within a Palladium book or magazine. Rules being used: Only Official Rules from Palladium's Rift Ultimate Edition and Rift books will be used. There will be no house rules outside of creating characters with the Participation Code of Conduct and Player Expectations in mind (see those threads). The times I Post are always from the Pacific Times perspective (which is GMT-8 at this time, though when time changes it GMT-7). Players who participate should try their best to make it on time as scheduled and participate for the duration of the session. If you are going to be late, or unable to stay for the entire game session, please let the GM know. If you don't play and have already paid for the session, your fees will be applied to the next session. If you drop out of the campaign prior to participation your fees paid in advance will be refunded to you. If you will not be able to make a game please inform me at <a href="mailto:wychfate@gmail.com" rel="nofollow">wychfate@gmail.com</a> (preferably prior to game start, or by an hour after game start, or when every you can, as emergency situations do happen). This is not a Paid Game, all sessions are free of any financial obligations. Hoping to begin the Campaign by 2/22/20 Listing Link Triple 7's Link click here