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[Odyssey of the Dragonlords] Official Bug Report Thread

1582161396
Jesse S.
Pro
Marketplace Creator
Compendium Curator
Thank You for Purchasing Odyssey of the Dragonlords!!! This book has been fully converted to Roll20 to utilize Roll20's greatest features Roll20's Greatest features, the Compendium and Charactermancer! Roll20 Enhancements: New Monsters and Legendary NPCs . Includes a bestiary of over 50 new monsters and over 40 Legendary NPCs inspired by Greek mythology, fully accessible through Rol20's Compendium. New Magic Items . Over 45 new items accessible in the Drag and Drop Compendium including simple weapons inspired by Greek mythology and Legendary Magical Artifacts that will shape the fate of your game. Find them scattered throughout the adventure or craft them using the legendary Mithral Forge to drag & Drop them directly to your Character Sheets! New Races and Class Archetypes . Includes a variety of new playable races and class archetypes inspired by Greek mythology: This Adventure adds satyrs, centaurs, minoutaurs, medusae, nymphs, sirens to your Charactermancer as well as Each 5e Class gains a new Archetype including hoplites, amazons, and philosopher wizards ! An Epic Campaign. Embark on an epic quest to save the world of Thylea, sail the islands of the Forgotten Sea, and battle the Titans! The adventure is fully formatted for Roll20 including All Battle maps formatted to Roll20's Grid and enhanced by Dynamic Lighting , as well as to scale World and Island maps! System: Dungeons and Dragons 5e Starting Level: 1 Ending Level: 15 with epic level quests that can take your players up to Level 20! Length: Long Campaign Installation: 1 Module Campaign + 1 Compendium Expansion + 1 Art Library Pack Quick Guide Accessing Your Content Module To create a new game based off of the Odyssey of the Dragonlords module, click on the Start New Game option from the site menu. The column on the right hand side of the page is titled Optional: Choose a Module . Underneath this are thumbnail tiles for all the various Roll20 modules that are available. For the ones you have purchased, mousing over the thumbnail will make a check mark icon appear over the thumbnail tile. Clicking on the tile will select this module to be used as the base for this new game. Compendium You can access the Odyssey of the Dragonlords book content in the in-app compendium, as well as on the Roll20 web compendium. Character Art Pack You can access the Odyssey of the Dragonlords Character Pack, including all unique Tokens and Maps from the adventure under the Premium Assets section of the Art Library in-app. These assets are only available for in-app use. Which Character Sheet should I use? This Campaign uses the official D&D 5e by Roll20 sheet. Bug Reporting Guide To help us find the best solution to any issues that may occur with your purchased content, please fill out as many of the following as are applicable when making a report: A short, detailed description of the problem What is the issue, How is it affecting your game, What is happening, What should happen? Clear and concise information is the most helpful in seeking out solutions Copy-paste any error codes received Include screenshots of the issue
1582161971

Edited 1582162080
Andreas J.
Forum Champion
Sheet Author
Translator
Compendium: Section Titles Confusion When the module is viewed in the external compendium, the section that should probably read "Races" instead reads "Classes & Subclasses". Below the "Classes & Subclasses" section is a section called "Subclasses", which includes the actual subclasses: (censored race & subclass names)
1582216155
Loren the GM
Pro
Marketplace Creator
When creating a new game from the module, no art is added to the game header.
The map image file for Fire Island is missing. Shows up as a blank black background, while the NPC tokens / dynamic lighting lines are all present as though it should be there. 
1582358730

Edited 1582358794
Jesse S.
Pro
Marketplace Creator
Compendium Curator
Logan T. said: The map image file for Fire Island is missing. Shows up as a blank black background, while the NPC tokens / dynamic lighting lines are all present as though it should be there.  We are having troubles recreating this bug, but have received more than one report for it. A patch is on the way that will cover everything mentioned in this thread plus a few other typos and minor errors we have spotted as well. Since it seems some people can load in the Fire Islands (Lizardolk Tribe) map, and others can't, we will try to just recreate that page from scratch and upload a fresh save file of the map itself. In the meantime the Bundle does unlock the Art Pack in your Art Library, and it seems all other features are showing up (GM Layer, Token Layer, & Dynamic Lighting Layer), so pulling the two sections of the map from your Art Library and placing them at 57x37 units for each half of the map will fix the issue in the meantime until the patch comes through. Thanks for reporting this, it has been reported on other outlets as well, and it seems to be a bug only some users are experiencing. We hope to get it fixed for you and everyone else experiencing this bug ASAP.
1582490915
Jesse S.
Pro
Marketplace Creator
Compendium Curator
Andreas J. said: Compendium: Section Titles Confusion When the module is viewed in the external compendium, the section that should probably read "Races" instead reads "Classes & Subclasses". Below the "Classes & Subclasses" section is a section called "Subclasses", which includes the actual subclasses: Thanks for reporting that! This typo should be fixed now, if not let us know!
1582491011
Jesse S.
Pro
Marketplace Creator
Compendium Curator
Loren the GM said: When creating a new game from the module, no art is added to the game header. Thanks Loren! We are organizing a Patch and this should be fixed once that Patch to the Module comes out.
1582658462

Edited 1582658520
Jesse S.
Pro
Marketplace Creator
Compendium Curator
Hello Everyone! Patch 1.1 went through this morning and a few minor changes were made to the Odyssey of the Dragonlords campaign Module and Compendium. The following list sums up everything that this patch includes. List of fixes in the Module in Patch 1.1: 1) Added a Handout for Patch 1.1 Update that will let everyone know what exactly was patched! 2) Sheet created for "Young Cerberus" variant - additionally the "Cerberus" on Mithral Mines Lower map has been replaced with "Young Cerberus" 3) "Troglodyte Broodlings" Token has been added with HP 1 AC 8 in the Mithral Mines Upper map - there are no longer 12 "Troglodyte Brutes" in this section. 4) "Nether Dragon" Sheet updated to reflect the "Shadow Dragon Template" found in the book 5) Homepage Banner added 6) Minor spelling errors on the "Manticore", "Rhino", and "Harpy" tokens were fixed 7) Spelling errors on Versi's description fixed 8) Prison Cube b2 and b3 entries are both fixed 9) Lamia Token size on Hypnos map fixed (Lamia tokens found in section 1 and 4 are still medium as they are disguised) 10) Handouts for all letters found in the appendix added in the Handouts section 11) All artwork for creatures and NPCs added to the Handout Section without text for the ability to "Show to Players" without spoilers Fixes to the Compendium in patch 1.1: 1) Nymph Race Description added 2) Medusa Race image in description fixed 3) Compendium Table of Contents typo fixed 4) Typo on Kentimane's sheet fixed 5) Breastplate of Mytros AC value fixed 6) Issue with Oath spells not populating in the Charactermancer on the Paladin Oath of the Dragonlord fixed You can access this patch optionally by clicking the "Update" button found below your campaign setting.
Though the Charactermancer supports the Thylean races and classes/sub-classes, it doesn't touch the Epic Paths (and their benefits etc.). Is this something that's coming?
Regarding the Map Pack. The Mossy Temple map is listed as 39 x 52. But if you set the page dimensions to that and then set the map to those dimensions, the grid doesn't align. You can get it working by making the page slightly larger, with a black background, and adjusting the length and width, but I don't want to pay for content only to have to spend time fiddling with it to make it work. The Mytros map description is also detailed as (Numbered) but the map included in the Map Pack is the unnumbered version. 
1586050045
Jesse S.
Pro
Marketplace Creator
Compendium Curator
Hi Jase! I just checked the dimensions on the Mossy Temple map, and that is a typo. It is supposed to be 39x51 units. My apologies. Also all of the island, world, and city maps have the map markers included on the GM Layer in the Module version.