Oh, good grief! The game designers are still being lazy with game module design! These are token's from "Storm Lord's Wrath", representing a tavern owner and the barkeep, instead they are of a pirate and a fighter: Now here are descriptions of those two from the add-on module to "Dragon of Icespire Peak": The current owner of the Wayside Inn is Martisha Vinetalker, a striking half-elf whose pleasing features contrast with her tough demeanor. She is cold, calculating, charismatic, and knows how to run a business with ruthless efficiency and an eye for profit. The bartender is Backes Dunfield, a human with a scarred face and a crooked smile. He started working for Martisha six months ago and quickly proved himself a valuable lieutenant! ==== On top of that various people in the tavern don't have tokens or there are more Wrong tokens. So here we go again, with no real improvement over the Phandelver module, other than adding card decks to walk you thru combat and such. So, once again I will need to search the internet for all the missing graphics and likely maps as well and some more detail not mentioned. Plus, they are still using tokens not linked to sheets of their own, the game maker's excuse being to save computer memory. I was told there was a way to auto-number the minions/pawns/mooks, in the turn order, but i'll guess it will just add to the confusion instead, at least on my end. When I set up a 1e/2e game, i create a folder for the encounter location. Then there is a handout for me with all the encounter information copy/pasted straight from the module. Then All of the creatures and NPC's in this location has a sheet and token attached to it. This is something not at all done in 5E Roll20 modules, that I have. These 'modules', as they are only like shave off 1/4 of the time needed to prep things! It feels like way more work than running from a real table top with the 1e/2e AD&D modules!