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Emits Light not working with Adv. FoW

As you can see here I am trying to use advanced fog of war, and I have an invisible token set to emit light. I have done this before just fine and recreated those settings faithfully on this page. But its not revealing anything. What am i missing?
1582661496
The Aaron
Roll20 Production Team
API Scripter
What does the page's settings look like?
1582661712
The Aaron
Roll20 Production Team
API Scripter
Do you have Dynamic Lighting Enabled?
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Edited 1582673612
No I do not - just AFoW.  Ill go get a screenie.
Between the 10M and 360deg u need another number there 10 if bright 0 if dim also if u have regular fog of war on  that can cover it up also edit also need dynamic lighting turned on .
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Edited 1582677307
No, that can't be true because here are the settings for my page that is working correctly, and they are exactly the same. As you can see the token is emitting light correctly.
How about u invite me to game and ill help trouble shoot :)
Is dynamic lighting turned on on original working page
1582691128
The Aaron
Roll20 Production Team
API Scripter
I had to turn on DL to get it to work. Not sure if that's a change, or just not an apparent dependency. 
Well I'll try it but on the working page is it off.
<a href="https://gyazo.com/eda07a8983074170b2c32ff8761f1252" rel="nofollow">https://gyazo.com/eda07a8983074170b2c32ff8761f1252</a> &nbsp; &nbsp;seems to be working now&nbsp; dynamic lighting is turn on on that page now.
Well that does it, but it doesn't do it the way i had on the working page.&nbsp; I was wanting a square lighting environment, whereas this way puts out a circle. Also, I tried the exact same options as the torch on the invisible token and it still doesnt work as seen in screenshot.
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Edited 1583187058
Here you can see that both tokens have the same settings. Yet the torch is the only one lit up.
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Edited 1583187128
Also the page that wasnt working at all now only has Dynamic Lighting working on it, even thought AFoW is turned on. Its totally different than the other page which is working (almost) properly. I really have to have AFoW working so the map gets revealed. This whole experience is very glitchy.
What u see on ur screen wasnt what i saw on mine do u use skyoe or discord to chat would be easier there or scedual a time in roll20
1583333623
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Do both otherwise identical tokens involved represent characters that are specifically controlled by players?
keithcurtis said: Do both otherwise identical tokens involved represent characters that are specifically controlled by players? Nope they are just basic tokens. Lemming I thought I sent you a discord invite, I will PM you one.
Issue resolved, Theirs a bug that allows him to edit tokens on dynamic lighting level and was greatly confusing the process till we got on voice.
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Edited 1583600935
Lemming, if you recall we had discussed using a wall for half the page to reveal the card play area. I have done that, and set the "sun" down below to illuminate everything but the top half. However, this is getting rid of the AFoW for the top half of the page. Is there a way to also limit the "sun" from illuminating the top half? Sigh. After reloading, the AFoW is back even with the Sun there. I guess the wall is now blocking correctly. Idk. Alot of my confusion stems from the fact that CTL-L does NOT actually show what the player sees. You actually have to play a player to see everything properly. For instance, on the top is what CTRL-L shows you.&nbsp; On the bottom is what a real player sees.
Woot
yeha alota times cntl l works fine but its like 70% accurate over all dose&nbsp; to me alot as well