Thank You
For Playing today's game 03/08/2020 - From 8:15 pm EDT, until 10:30 pm EDT, and
our 245th Gaming Session, goes out to: Bard –
Human - Maevis Silverleaf & Cleric / Magic-User – Half Elf - Quintolos - Roxxifarius Bard
Jester – Human – Balen - Christopher G. Magic-User
- Elf - Xilicien - Devin M. Ranger –
Half Elf - Camlin - The Hermit Legend /
Freeman3294 Ranger -
Human - Coal Blackburn & Cleric – Human Female - Sheila - Jack J. Witch –
Human – Cassandra - Phoenix Whom Could
Not Make It Today! Fighter /
Thief – Shield Dwarf - Grax Ironcloak - GreyWolfVT (Ed) Guardian
(Paladin) – Halfling - Rowan Root – Nick R. (Arriving later in March?) Ranger -
Human - Coal Blackburn & Cleric – Human Female - Sheila - Shadowfax (Steve) Warlock
(AS&SoH2E) – Human Hermaphrodite -Doña Phicenta Thragiella De Thrul - The Fictionaut Game
Summary for Sunday Evening (03/08/2020): It is now
28 days into the adventure (since setting off in the Belle Venture), and August
21 st , 10:00 pm on day 22 on the isle. Open
Scene: The party
has tried to rest but were interrupted 6.5 hours into it when the Yuan-Ti
Priest’s mistress, a Yuan-Ti Abomination, came looking for him. When she broke
into the room with her great strength and attacked the party upon finding out
what happened to the Priest and in the process turning Maevis the bard, into a
chicken. Maevis, was able to survive being turned back Into his
original self when Sheila, cast the Dispel Magic spell. The
casters rest enough to gain their spells back but no one healed back the 1 hit
point for resting due to the Yuan-Ti Abomination fight. The party
leaves the library and head back down to the first floor of the Temple of
Sertrous, Maevis, opens the double doors on the Altar room’s east side into a
short east going hallway and a longer one going north and south. Maevis moves
to the north door at the end of the east hallway and opens it into a small
prayer room, with incense burner and incense and a small altar in one corner
with a couple candles. With nothing of value seen here they move to the door
directly south of the north one which opened into a lobby area, with couches,
tables and a few chairs, and nothing of value to be seen. Going done
the south hallway, they come to a door which is opened into another hallway
with 2 doors on it’s west side and 1 on it’s east and 1 at it’s opposite end. They pass
by the chapel area where the Poison Dusk tribe lizard men were magically webbed
to see they are no longer around. Opening
the 1 st west door, it is a dining area beyond with a couple tables,
chairs and eating utensils upon the tables. Maevis, takes the silverware
thinking he can get 50 gold pieces for it, so it’s tossed into a magical bag of
holding. Worried
that one of the remaining rooms may have the cannibals, that the lizard man
mentioned they proceed with caution. Coal,
opens a door on the east wall, that leads outside. The 2 nd
west door, opens into a meeting room, with candles placed and and there. Coal, has
a listen at the south door of the meeting room rolling a 79% needing ≤ 10%. So nothing was to be heard. The
meeting room is searched for a secret door or hidden item but nothing was to be
found. Balen,
decides to be brave and open the south meeting room door since no one else did. It was an
unoccupied room with a couple big brass bowls of fruit, of which there were
some partially eaten fruits left on tables. There are
arrow slits in the west and the south wall of the room that guard the front
double doors of the temple. It appears
to the party that perhaps the lizard men warned the cannibals and both parties
left the temple. They head
back up the passage and back across the altar room to the double doors on the
opposite side and go to the south door in the room where they fought the two
Yuan-Ti halfbloods with the big long tapestry on it’s west wall depicting more
scenes of Snakes battling humans. A south door is opened into a hallway with 1
door on it’s west wall and 2 on it’s east wall and a small alcove that bends
south west at it’s end. Not
expecting any trap, Meavis opens the door to the east, into a living room like
area a large tapestry on the north wall, couches, low tables and a couple piles
of bear furs and silks and small pillows. One low table as a big brass bowl of
fruits upon it. The silks
are tossed into a bag of holding, hoping they’ll fetch some coin. A door on
the north east corner of the living room is opened into a small prayer room
with small altar, candles and incense holder. The south
door is opened into a bedding area with table for 2 in the south west corner
and a desk and chair in the south east corner, with a couple of thick books
upon it. There is one big pile of mink fur and silks with several large pillows
in the center of the room. The mink
fur is taken and plopped into a bag of holding. The 2 big
books are looked at and found to be spell books with several spells in them: 1 st
level: Burning Hands, Charm Person, Find Familiar, Magic Missile, Read Magic
and Write Magic. 2 nd
level: Audible Glamor, Knock, Tasha’s Uncontrollable Laughter 3 rd
level: Feign Death, Haste, Wind Wall 4 th
level: Clairvoyance, Detect Illusion 5 th
level: Passwall The south
door of the bed chamber is opened into a supply room with several barrels,
casks and crates and boxes and a couple of bunks for guards. There are arrow
slits on it’s south east side facing east and the other south, watching over
the front double doors of the temple. It all
consists of food stuffs like fruits, veggies, dried meats, grains and the casks
contained mead and wine. Maevis, tasted the mead and wine and determines it’s
good stuff he could fetch 60 gold pieces for. Nothing more of any value was to be found in
the room so the party leaves the temple
and head for the fenced and gated village they see to the north east.
The native village lies on the shoreline of the crater lake that goes all the way
around the base of the inside of the crater, of which Taboo Island and The
Forbidden city are a short boat ride to, at it’s center. Its landward side is surrounded by a crude
palisade of palm trunks and branches that extends into the water on both sides
of the village. As the
party approaches the gates of the village, the 3 human native guards stationed
there take a defensive stance as Balen the bard jester, starts playing his pan
pipes to try and Charm them. Needing a 34% or less, he rolls a 7%. None of them
make their saves versus petrification and are thus charmed! The men look like
they are enjoying the Bard’s music, saying it’s a cool tune. After the
party shows their friendliness and show no threat, combined with them being
charmed the guards let them into the village, shouting off an order to open the
gate and to go see the chief in the first nearby hut to see if they could stay
overnight to rest. The party
goes over to the hut with two guards out front whom ask what their business
with the chief is. They state they wish to see if they could rest inside the
village. One guard goes inside to state their presence and business to the
chief and comes back out, motioning them to head on inside, introducing them to
Chief Fano, the talking chief. The party
sees an elderly man, badly scarred and crippled in the left arm. Maevis the
bard, tells the Chief, that they wish to rest here for the night, offering to
play and sing for the whole village, for allowing it. Chief
Fano, thinking Maevis was Balen that played the good music outside the gate,
allows them to stay and play some more music for the Mantru tribe. The party
discusses what to do with the Heal and Restoration scrolls, since both could
likely benefit Quintolos the cleric mage (who was turned into a slimey skinned
water breather by an aboleth) and help restore Chief Fano’s arm. Chief
Fano, asked the party to join them at breakfast after their rest and they do so
recovering all spells for the day and restoring 1 hit point. [Note:
During the game I had it as earlier in a day when in fact the session starts at
10pm at night. So I ret-con here a bit and you are all rested and spells
memorized or prayed for.] At breakfast you are taken over by
outrigger canoes a short hop to a council hut out on the water which sits 3 ft
above the waterline. Once inside they are seated with Chief Fano at one end and
and the Mantru tribal cleric Umlat. It seems that Umlat has been both blessed
and cursed. He is an extremely aged man however, he is frail and weak, and this
greatly limits his activities. It is here that Chief Fano introduces you to The
Chief, which to the party is a simply a statue of a very old man. Chief Fano, explains that he is the
tongue of The Chief and thus speaks for him. Chief Fano tells the party he is
surprised that the party is here being that the Yuan-Ti has now limited travel to
and from the crater area. Maevis, telling Chief Fano, they worked out a deal
with the Yaun-Ti, but disagreed on some points, so sadly they are not in league
with the Yuan-Ti. Chief Fano, goes over to The Chief to
consult for a few moments and returns to the table, telling the party they are
free to roam the village throughout the day, enjoying their hospitality and can
stay as long as they need to and that they could provide the transportation to
the Forbidden City, but can not step onto the isle themselves. It is now: 12pm on August 22 nd . And that
Ends today's Adventure Gaming Session! Experience
Points Awarded this Session: None awarded
this session aside of, for found loot of any value. Loot
Found: Temple of Sertrous: Bear and Mink pelts, silk sheets: 500 gp Silverware (50 gp) Casks of mead and wine: 60 gp Yuan-Ti Priest and Abomination Bedroom: 2
spell books: 3,400 xp value Total Session XP: 4,010 / 10 = 401 XP each Number of
Sessions for current Adventure Module: 24th Session
for I1: Dwellers of the Forbidden City 03/08/2020
108
Sessions for “Isle of the Dread: Parts 1-4”: 10/11/2017 – 03/08/2020