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Weekly Gaming Summaries Part #09:

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Thank You For Playing today's game 03/08/2020 - From 8:15 pm EDT, until 10:30 pm EDT, and our 245th Gaming Session, goes out to: Bard – Human - Maevis Silverleaf & Cleric / Magic-User – Half Elf - Quintolos - Roxxifarius   Bard Jester – Human – Balen - Christopher G. Magic-User - Elf - Xilicien - Devin M. Ranger – Half Elf - Camlin - The Hermit Legend / Freeman3294 Ranger - Human - Coal Blackburn & Cleric – Human Female - Sheila - Jack J. Witch – Human – Cassandra - Phoenix   Whom Could Not Make It Today! Fighter / Thief – Shield Dwarf - Grax Ironcloak -   GreyWolfVT  (Ed) Guardian (Paladin) – Halfling - Rowan  Root  – Nick R.     (Arriving later in March?) Ranger - Human - Coal Blackburn & Cleric – Human Female - Sheila - Shadowfax (Steve)      Warlock (AS&SoH2E) – Human Hermaphrodite -Doña Phicenta Thragiella De Thrul - The Fictionaut   Game Summary for Sunday Evening (03/08/2020):   It is now 28 days into the adventure (since setting off in the Belle Venture), and August 21 st , 10:00 pm on day 22 on the isle.   Open Scene: The party has tried to rest but were interrupted 6.5 hours into it when the Yuan-Ti Priest’s mistress, a Yuan-Ti Abomination, came looking for him. When she broke into the room with her great strength and attacked the party upon finding out what happened to the Priest and in the process turning Maevis the bard, into a chicken. Maevis, was able to survive being turned back Into his original self when Sheila, cast the Dispel Magic spell.   The casters rest enough to gain their spells back but no one healed back the 1 hit point for resting due to the Yuan-Ti Abomination fight.   The party leaves the library and head back down to the first floor of the Temple of Sertrous, Maevis, opens the double doors on the Altar room’s east side into a short east going hallway and a longer one going north and south. Maevis moves to the north door at the end of the east hallway and opens it into a small prayer room, with incense burner and incense and a small altar in one corner with a couple candles. With nothing of value seen here they move to the door directly south of the north one which opened into a lobby area, with couches, tables and a few chairs, and nothing of value to be seen.   Going done the south hallway, they come to a door which is opened into another hallway with 2 doors on it’s west side and 1 on it’s east and 1 at it’s opposite end.   They pass by the chapel area where the Poison Dusk tribe lizard men were magically webbed to see they are no longer around.   Opening the 1 st west door, it is a dining area beyond with a couple tables, chairs and eating utensils upon the tables. Maevis, takes the silverware thinking he can get 50 gold pieces for it, so it’s tossed into a magical bag of holding.   Worried that one of the remaining rooms may have the cannibals, that the lizard man mentioned they proceed with caution. Coal, opens a door on the east wall, that leads outside.   The 2 nd west door, opens into a meeting room, with candles placed and and there.   Coal, has a listen at the south door of the meeting room rolling a 79% needing ≤ 10%. So nothing was to be heard.   The meeting room is searched for a secret door or hidden item but nothing was to be found.   Balen, decides to be brave and open the south meeting room door since no one else did.   It was an unoccupied room with a couple big brass bowls of fruit, of which there were some partially eaten fruits left on tables.   There are arrow slits in the west and the south wall of the room that guard the front double doors of the temple.   It appears to the party that perhaps the lizard men warned the cannibals and both parties left the temple.   They head back up the passage and back across the altar room to the double doors on the opposite side and go to the south door in the room where they fought the two Yuan-Ti halfbloods with the big long tapestry on it’s west wall depicting more scenes of Snakes battling humans. A south door is opened into a hallway with 1 door on it’s west wall and 2 on it’s east wall and a small alcove that bends south west at it’s end.   Not expecting any trap, Meavis opens the door to the east, into a living room like area a large tapestry on the north wall, couches, low tables and a couple piles of bear furs and silks and small pillows. One low table as a big brass bowl of fruits upon it.   The silks are tossed into a bag of holding, hoping they’ll fetch some coin.   A door on the north east corner of the living room is opened into a small prayer room with small altar, candles and incense holder.   The south door is opened into a bedding area with table for 2 in the south west corner and a desk and chair in the south east corner, with a couple of thick books upon it. There is one big pile of mink fur and silks with several large pillows in the center of the room.   The mink fur is taken and plopped into a bag of holding.   The 2 big books are looked at and found to be spell books with several spells in them: 1 st level: Burning Hands, Charm Person, Find Familiar, Magic Missile, Read Magic and Write Magic.   2 nd level: Audible Glamor, Knock, Tasha’s Uncontrollable Laughter   3 rd level: Feign Death, Haste, Wind Wall   4 th level: Clairvoyance, Detect Illusion   5 th level: Passwall   The south door of the bed chamber is opened into a supply room with several barrels, casks and crates and boxes and a couple of bunks for guards. There are arrow slits on it’s south east side facing east and the other south, watching over the front double doors of the temple.   It all consists of food stuffs like fruits, veggies, dried meats, grains and the casks contained mead and wine. Maevis, tasted the mead and wine and determines it’s good stuff he could fetch 60 gold pieces for.   Nothing more of any value was to be found in the room so the party leaves the temple  and head for the fenced and gated village they see to the north east. The native village lies on the shoreline of the crater lake that goes all the way around the base of the inside of the crater, of which Taboo Island and The Forbidden city are a short boat ride to, at it’s center. Its landward side is surrounded by a crude palisade of palm trunks and branches that extends into the water on both sides of the village.   As the party approaches the gates of the village, the 3 human native guards stationed there take a defensive stance as Balen the bard jester, starts playing his pan pipes to try and Charm them. Needing a 34% or less, he rolls a 7%. None of them make their saves versus petrification and are thus charmed! The men look like they are enjoying the Bard’s music, saying it’s a cool tune.   After the party shows their friendliness and show no threat, combined with them being charmed the guards let them into the village, shouting off an order to open the gate and to go see the chief in the first nearby hut to see if they could stay overnight to rest.   The party goes over to the hut with two guards out front whom ask what their business with the chief is. They state they wish to see if they could rest inside the village. One guard goes inside to state their presence and business to the chief and comes back out, motioning them to head on inside, introducing them to Chief Fano, the talking chief.   The party sees an elderly man, badly scarred and crippled in the left arm. Maevis the bard, tells the Chief, that they wish to rest here for the night, offering to play and sing for the whole village, for allowing it.   Chief Fano, thinking Maevis was Balen that played the good music outside the gate, allows them to stay and play some more music for the Mantru tribe.   The party discusses what to do with the Heal and Restoration scrolls, since both could likely benefit Quintolos the cleric mage (who was turned into a slimey skinned water breather by an aboleth) and help restore Chief Fano’s arm.   Chief Fano, asked the party to join them at breakfast after their rest and they do so recovering all spells for the day and restoring 1 hit point.   [Note: During the game I had it as earlier in a day when in fact the session starts at 10pm at night. So I ret-con here a bit and you are all rested and spells memorized or prayed for.]   At breakfast you are taken over by outrigger canoes a short hop to a council hut out on the water which sits 3 ft above the waterline. Once inside they are seated with Chief Fano at one end and and the Mantru tribal cleric Umlat. It seems that Umlat has been both blessed and cursed. He is an extremely aged man however, he is frail and weak, and this greatly limits his activities. It is here that Chief Fano introduces you to The Chief, which to the party is a simply a statue of a very old man. Chief Fano, explains that he is the tongue of The Chief and thus speaks for him.   Chief Fano tells the party he is surprised that the party is here being that the Yuan-Ti has now limited travel to and from the crater area. Maevis, telling Chief Fano, they worked out a deal with the Yaun-Ti, but disagreed on some points, so sadly they are not in league with the Yuan-Ti.   Chief Fano, goes over to The Chief to consult for a few moments and returns to the table, telling the party they are free to roam the village throughout the day, enjoying their hospitality and can stay as long as they need to and that they could provide the transportation to the Forbidden City, but can not step onto the isle themselves. It is now: 12pm on August 22 nd .   And that Ends today's Adventure Gaming Session!   Experience Points Awarded this Session: None awarded this session aside of, for found loot of any value.   Loot Found: Temple of Sertrous: Bear and Mink pelts, silk sheets: 500 gp Silverware (50 gp) Casks of mead and wine: 60 gp   Yuan-Ti Priest and Abomination Bedroom: 2 spell books: 3,400 xp value   Total Session XP: 4,010 / 10 = 401 XP each   Number of Sessions for current Adventure Module:   24th Session for I1: Dwellers of the Forbidden City 03/08/2020   108 Sessions for “Isle of the Dread: Parts 1-4”: 10/11/2017 – 03/08/2020
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Thank You For Playing today's game 03/15/2020 - From 8:15 pm EDT, until 10:50 pm EDT, and our 246th Gaming Session, goes out to: Bard – Human - Maevis Silverleaf & Cleric / Magic-User – Half Elf - Quintolos - Roxxifarius   Bard Jester – Human – Balen - Christopher G. Fighter / Thief – Shield Dwarf - Grax Ironcloak -   GreyWolfVT  (Ed) Magic-User - Elf - Xilicien - Devin M. Ranger - Human - Coal Blackburn & Cleric – Human Female - Sheila - Jack J. Witch – Human – Cassandra - Phoenix   Whom Could Not Make It Today!   Guardian (Paladin) – Halfling - Rowan  Root  – Nick R.     (Arriving later in March?) Ranger – Half Elf - Camlin - The Hermit Legend / Freeman3294 Ranger - Human - Coal Blackburn & Cleric – Human Female - Sheila - Shadowfax (Steve)      Warlock (AS&SoH2E) – Human Hermaphrodite -Doña Phicenta Thragiella De Thrul - The Fictionaut   Game Summary for Sunday Evening (03/15/2020):   It is now 29 days into the adventure (since setting off in the Belle Venture), and August 22nd, 12:00 pm on day 23 on the isle.   Open Scene: The party had made their way to the Mantru village, sitting on a shoreline of land that circles the rim of the extinct volcano crater. They had charmed the guards at the gate and then met with the Talking Chief named Fano, who let them stay in the village, at least overnight. The following morning they were treated to a breakfast in the council hut with Talking Chief Fano and the tribal cleric Umlat. It is here they were introduced to the Chief, a short statue of an old man. It is this statue that Fano is the voice for. The party is then rowed over to Taboo Island in outrigger canoes.   Prior to resting the night before, Sheila, used 2 Cure Serious Wounds spells on Maevis for 6 and Phicenta for 10 healed hit points. Then she used her 3 Cure Light Wound spells to heal Phicenta for a total of 12 hit points, since she/he was severely injured.   When the party leaves the outriggers, they are told to watch out for crocodiles that may be lurking along the swampy beach that surrounds the island. They make their way off the beach and onto pavement, to where they see two rows of crumbled buildings, which are in the process of being rebuilt by a crew of workers consisting of at least 4 dozen Yuan-Ti snakemen, Bullywug frogmen, Tasloi, Bugbears and Mongrelmen. On top of one of the structures sits a 50 ft tall statue, of a warrior in garb similar to an ancient Greek warrior, with a raised sword.   Meavis spots a nest on top of an Aztec styled pyramid to the north just beyond the reconstruction zone, and sees what looks like a wyvern, in the nest.   Grax, suggest that the group pretends that they are bad guy mercenaries.    At first the party moves along the western row of worked on structures, then backtrack down around it’s south end, across an avenue past the eastern row of buildings and into a park area, lined with several trees, where young tasloi, bugbear, bullywug and mongrelmen are playing.   They move along and find an avenue heading north that they continue to go up through, as passers-by ignore them. They come to an area that appears to be some sort of arts building and decide to go inside to have a look.   The enter the building through double doors and decide to head down a hallway into it’s left wing, spotting a single door directly north of the double doors and two doors on the west hall’s south wall. As they enter another entry way with double doors to the west and east. They are attacked by four undead Shadows! No one was surprised and Initiative rolls are made for the 1 st Round of Combat!   Shadow #01, tries to give Coal it’s Chilling Touch, which causes damage and drains 1 point of Strength, but it missed him!   Rowan, tries to hit Shadow #03 with his magical +2 Geldered short sword but missed!   Shadow #04, missed Grax!   Xilicien, cast the Magic Missile spell at Shadow #02 causing 10 hit points of damage with four projectiles!   Balen, missed Shadow #02, with his magical +1 Calenyanda sword!   Maevis, cast the Disrupt Undead cantrip at Shadow #02, with a bolt of positive energy hitting for 5 force damage!   Shadow #02, tries to strike Sheila with the Chilling Touch but missed!   Cassandra, cast the Disrupt Undead cantrip at Shadow #02 for 1 force damage!   Coal, fires an arrow with the magical Foeseeker long bow at Shadow #01, hitting for 5 damage!   Grax,  using his magical Gauntlets of Fencing, attacks with the magical Merthúvial long sword, hitting Shadow #04 for 8 damage!   Sheila, presenting her holy symbol of Ra and shouting a holy curse, tries to Turn the Undead Shadows, whom are automatically turned away for her being at 7 th level of ability and 11 or less of them, according to the roll, and they flee away for 6 rounds, disappearing through walls to the north!   At this time the party decides to open the doors into other rooms and see various works of art, such as nude statues and all sorts of paintings and parchments with sketches of statue and painting ideas. The single door to the north of the double doors opened into an outside area.   As they enter the last room in the Arts building west wing, the Shadows return! Sheila and Maevis were not surprised and so Initiative rolls for Round #01 of Combat begins!   Shadow #04, missed Sheila, with it’s Chilling Touch! Xilicien, cast the Disrupt Undead cantrip at Shadow #01, hitting for 1 force damage!   Coal, fires an arrow with the Foeseeker long bow at Point Blank Range 6’-30 ft, at Shadow #01, hitting for 5 damage!   Balen begins playing the panpipes to rally allies for a +1 to saving throws!   Shadow #03, missed Coal with it’s Chilling Touch!   Maevis, cast the Magic Missile spell , with two missiles hitting Shadow #01 for 5 and another two hitting Shadow #02 for 9 hit points of damage!   Sheila, swings her magical +2 footman’s mace at Shadow #01 but missed!   Balen sings, "When one dies and then becomes dark; Peering at statues might just be a lark; But Sheila will turn; Or make them all burn; So shadows should head to the park"   Shadow #01 missed Maevis, with it’s Chilling Touch!   Shadow #04, scores a critical hit roll of 20 for 8 double damage and 1 point of Strength drain!   Grax, hits Shadow #03 for 12 damage with his magical Merthúvial long sword!   Phicenta just moves closer to the fight.   2 nd Attacks for Round #01:   Coal, fires an arrow and hits Shadow #03 for 15 damage, defeating the Shadow!   3 rd Attacks for Round #01:   Coal, fires an arrow and hits Shadow #04 for 13 damage, defeating the Shadow!     Round #02 of Combat:   Shadow #01, missed Sheila with it’s Chilling Touch!   Xilicien, tries to strike Shadow #02, but fumbles the quarterstaff, almost stumbling and falling but a dexterity check of 15, needing a 16 or less showed a success and he stays on his feet!   Coal, fired an arrow at Shadow #01 but missed!   Balen sings, “ Statues in provocative pose; I’d much rather spend time with those; But if shadows must fight; Then we’ll deal with them right; And send them to final repose"   Rowan, strikes Shadow #01 with his +2 Geldered short sword for 5 damage!   Maevis, missed Shadow #01 with his magical +1 long sword!   Sheila, hits Shadow #01 for 10 damage with her magical +2 footman’s mace, who then dissipates to nothing-ness, defeating the Shadow!   Shadow #02, missed Maevis with it’s Chilling Touch!   Cassandra, stays back for now.   Grax, missed Shadow #02, with his magical Merthúvial long sword!   Phicenta, stays back from the fight.   2 nd Attacks for Round #02:   Coal, fires and arrow but missed Shadow #02!   Rowan, hits Shadow #02 for 10 damage with his magical Geldered short sword, defeating the Shadow!   3 rd Attacks for Round #02:   Coal, fires and arrow, but it just hits the north wall!   End of Combat!   The party now explores the east wing of the Arts building, finding more statues and paintings, some still in the process of getting sculpted or painted. Then they go outside to the inner courtyard and have a look inside a structure in the north east corner to see it contained various art supplies while the one in the north west corner had cleaning supplies.   They exit the art building and to the north east they see a walled compound currently patrolled by Bugbears atop a small walkway on the walls:   This walled compound shows signs of recent repair and upkeep. The streets around it are clear of rubble and undergrowth. This wall is 15' high, built of large blocks of unmortared stone. The walls are partially covered with vines. These appear to have been trimmed 3' short of the top of the wall.   They continue to walk around the Forbidden City, seeing an area still in ruins with no new construction as of yet. The party arrives at a city block where another walled off area sits, this time they see 4 small towers and 1 larger tower at it’s center.   They open the double doors into a hallway, with two more double doors to the north and south, across from each other in the center of the hallway and double doors on it’s opposite end.   Opening the north doors, they see one of the small towers and it’s courtyard filled with racer snakes! They close the doors without proceeding.   Opening the south doors, they see another small tower, with it’s courtyard filled with mamba snakes! The close those doors without proceeding.   They go to the double doors on the opposite end and open them, to see it is a round room with spiral stairs going up and what appears to be two huge snakes at it’s base, of what is likely the large tower in the center. Again they close the doors without proceeding!   It is now: 3:30 pm on August 22 nd .   And that Ends today's Adventure Gaming Session!   Experience Points Awarded this Session: Shadows (4): [Lvl: 3+3: Natural AC 7: Chilling Touch]: [(60 + (4 * 30 = 120) + 25 + 65)] = 150 * 4 = 600 XP   Loot Found: No Loot was found or taken.   Total Session XP: 600 / 10 = 60 XP each   Number of Sessions for current Adventure Module:   25th Session for I1: Dwellers of the Forbidden City 03/15/2020   109 Sessions for “Isle of the Dread: Parts 1-4”: 10/11/2017 – 03/15/2020