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Dynamic Lighting Rendering

How many players can a game handle with independent line of sight and advanced fog of war with no light sources?  Does this rely on my GPU or is the calculation server-side? (I have the "render after move is complete" option selected as well to help) I've got six players exploring a rather sizable caverns map and don't want it to crash or anything.  Will load times for each movement get bogged down the more they explore?
Only issue ive seen is if u put to many edges try use straight lines as much as possible but ive had up to 8 no issues and dont make boxes for every pillar amd tree lol
1583988310
Kraynic
Pro
Sheet Author
Unfortunately, the answer to this will be different for each one of your players.&nbsp; How new/powerful is their hardware?&nbsp; How good is their internet service?&nbsp; You will just have to try things and adjust as needed for your players. You may find following some of the advice on the wiki to be useful. <a href="https://wiki.roll20.net/Optimizing_Roll20_Performance" rel="nofollow">https://wiki.roll20.net/Optimizing_Roll20_Performance</a> <a href="https://wiki.roll20.net/Best_Practices_for_Files_on_Roll20" rel="nofollow">https://wiki.roll20.net/Best_Practices_for_Files_on_Roll20</a> <a href="https://wiki.roll20.net/Dynamic_Lighting_Examples#Best_Performance_Guide" rel="nofollow">https://wiki.roll20.net/Dynamic_Lighting_Examples#Best_Performance_Guide</a>