
In a land where the Gods reign supreme, many living among
their subjects, the tides of balance are changing. With each God having one that
represents them, a Speaker, the World-Forger’s Speaker has called a Commune of
the Gods. Each one unsettled with the changing magics. Blood mists surround the
lands to the east, where the College resides and students going missing. A
belief resides within the higher ups of the College that nothing must be done,
as Fate wills it. An army starts to gather out in the north and the west, all
set to attack the lands of the Bearkin to pry away their freedom from dead cubs’
hands. All in the belief of destiny. The Elves, living in isolation with the
gnomes and halflings seek to reach the main continent, believing their way of
life needs to change for survival. They send a representative to the City of
Ships in order to break new grounds on peace between their lands and the
continent. All the while, their Goddess, Serenity, suffers in silence as those
around her know the truth behind her visage. All the while the past seems to want to replay itself as the
Second Gods’ War came to a close only fifty years ago. With the Light Prince
fighting for freewill, and the Dark Prince, fate, another seeks to upend the
current Patheon and become more than a mortal. Hidden in the shadows is a rogue
Speaker, wishing to take her Master’s rightful place. What other mysteries are
hidden from the naked eye of commoners? Finally, noble knights known as the Talon are missing,
gone with their Queen. As her husband, King Orfeo sits ideally on his throne,
he finally makes a call for help. Seeking adventurers to help him re-establish
the Talon, and hold those responsible for his beloved’s demise. If any of these interests you, let me give you a feel into
the world itself: -While this is a high fantasy homebrew, there are signs of
gothic horror, the macabre, and mystery. I have the overall story of the
campaign complete, and now what it needs is players willing to live and breath
into this world, to change through your actions, or inactions. Your personal
backstories will matter, as it will shape events around the world to fit around
you. As a DM, I want to take your characters through a journey that allows them
to grow as individuals; not everything will be a triumph, and sometimes the
struggles you face will start to break you (as characters). But the triumphs
will be well worth it. Drop a line down below or at the listing with the following information: Listing Name: Age: Discord: Character Concepts (3 max): What do you hope to get from the game?: What do you expect out of the DM?: