I would like to run a game using a super stripped down rule-system, based on using a single d6. It's called "S6S" by its creator, and can be found in all its four-page glory here: <a href="http://s6s.i8.com/S6S.pdf" rel="nofollow">http://s6s.i8.com/S6S.pdf</a> The explanation given in the rules make it sound a lot more complicated to play than it actually is. And it relies heavily upon "common sense-ing" your way through situations that aren't directly addressed. Anyone feel like trying something different?