Here is the finished hexploration macro im gonna use for my game. Learned a lot from picking through your macro W. Thanks again. the ugly veer line is just because im using a table for that bit. /em TRAVEL /w gm ?{DC?|Destination has a clear road trail or wellmarked path leading to it, No navigation DC |Destination lacks a path but is in open terrain, Navigation DC10 |Destination lacks a path but is in dense terrain such as forest or mountains, Navigation DC15|Destination is hidden with active efforts made to conceal its existence through mundane means, Navigation DC20|Destination is hidden using illusions or other magic, Navigation DC25|Destination is hidden using powerful magic such as a regional effect that causes a forests trees to slowly shift and force characters onto the wrong path, Navigation DC30} /w gm Navigation Roll:[[1d20+?{modifier?|0}]] /w gm [[1d10]] = veer 1234left 56straight 78910right /em DISTANCE /w gm [[?{Pace?|Careful, 1 [Careful pace] |Walking, 3 [Walking pace] |Hustle, 6 [Hustle pace]} * ?{Terrain grade? |Easy,1 [Easy terrain]|Normal, 3/4 [Normal terrain]|Difficult, 1/2[Difficult terrain]|Harsh, 1/4 [Harsh terrain]} * ?{Conditions modifier|Good, 3/4 [Good conditions]|Normal, 1/2 [Normal conditions]|Difficult, 1/4 [Difficult conditions]|Harsh, 1/10 [Harsh conditions]} * [[5d3 / 10]] [Randomizer] ]] miles per hour /em ENCOUNTER /w gm ?{Chance of combat encounter|Safe, No Encounter|Low,Encounter if 1=[[1d10]]|Moderate,Encounter if 1=[[1d6]]|Considerable,Encounter if 1=[[1d4]]|High,Encounter if 1=[[1d2]]|Extreme, Encounter Occurs}