Lukas M. said: Hi Alex, Good work on the character sheet, it looks really good, I like how it almost feel like the right thing. I have a few suggestions for the powers section, I don't know if its possible, - you have the time, or anything else would be in the way to do it, regardless, I don't know where you'd want the suggestions posted so I hope this thread is okey. #1 Suggestion: Would it be possibly to make the additional information for powers "collapse", so one would only see the same amount of lines as for "melee, ranged and implement"?.. (one line, and when pushing "edit" it would open the other fields, ). Reasoning: The reason is that when I've added 7 skills, one has to scroll quite a bit to get to the actual ability, and the actual "Roll" button for that skill. #2 Suggestion: I could see the "-initiativeCheck" button turn up on the "Token" this is such a cool feature , Would it be possible to perhaps have all the abilities added under "Powers" show up when selecting a character. I Don't know if this can be made "Dynamic" but could be awesome if possible. Reasoning: well having skills right at hand and on the character without having to locate the character sheet every time would be nice. #3 Suggestion: There are some informations like "Racials" (like Feats), "Languages" (textbox) and "Class / Path / Destiny Features" (like Feats) and other abilities, would it be possibly to add these as well? Reasoning: These abilities usually influence the game and would be important information to have.- #4 Suggestion: Color the Daily, Utility, At-will, Encounter abilities, like in the books, to keep it aligned.- I did some testing to see if it would clutter the overview, if done right I don't think it will clutter up the sheet to much. Reasoning. it would just make it easier to find, particually when looking in the books #5 Suggestions: The "Power Hit" , "Power effect" and "Miss" - fields are they meant to be free text or are they able to accommodate a macro function? Reasoning: I'm thinking about this as some Powers have a "trigger" ability, that goes into effect when the power hits, crits or misses... Anyway , keep it up, it looks really good. //Lucas Ok quick update, just put in a pull request. 1. Done thanks to Brian, although i hate the way it has to be done. 2. Still can't be done unless i put a static amount of powers. 3. Still just use the feats box. 4. Done again thanks to Brian and again in the most Hacky way posible. 5. Removed completely. As always all my stuff is up on my fork at <a href="https://github.com/pigalot/roll20-character-sheets" rel="nofollow">https://github.com/pigalot/roll20-character-sheets</a>