I see people using the token-mod and rollable tables for the tokens, but I have only the free version. Now I have made different buffs for Wild Shape tiny/small/normal/large/huge I have to turn on manually with a rollable table for the token shapes. But as is the GM has to change the size for the token every time. And this seems as a not optimized version of doing it. Anyone know about a better version or at least how to change the size of the tokens from the rollable table through a macro maybe. This is the buff I added for the Large Shape. Maybe you could optimize it for me also? ;) ----- +4 size bonus TO Strength -2 TO DEX -1 TO AC +(@{ac_natural_items}+4) TO NATURAL AC +((@{dexterity}-10)/2) TO ARMOR AC -1 TO MELEE -1 TO RANGED ------------- +(@{ac_natural_items}+4) TO NATURAL AC: - the reason for this is I couldn't find a handle for the base natural armor, so I had to add the raw number. +((@{dexterity}-10)/2) TO ARMOR AC: - the reason for this is I needed to include the heightened DEX modifier beyond the armor Dex Max because of wild armor.