Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

List of most used buffs (free version pathfinder roll20 chr sheet)

I am trying to find a list of buffs from spells that can be cast on me from all characters I could copy paste into my buffs. I have added some myself, but it takes a lot of time since I am not the savviest programer. Examples of buffs would be Haste, Enlarge Person (cant find a way to change characters size so I have to add all bonuses manually), Smite Evil, Barkskin, Protection from evil, etc
1587999537
Kraynic
Pro
Sheet Author
If you haven't checked it out already, there is a large article on that sheet on the wiki:&nbsp; <a href="https://wiki.roll20.net/Pathfinder_Official" rel="nofollow">https://wiki.roll20.net/Pathfinder_Official</a> That will tell you what stats can be buffed and how they need to be structured.&nbsp; Every buff will have 3 or 4 components: The numerical bonus/malus The type of bonus (size, deflection, etc., but this is absent in the case of an untyped bonus) The word "to" ("bonus to" works also) And the stat being modified As an example, Enlarge Person would be something like this: +2 size to strength -2 size to dexterity -1 size to attack -1 size to AC While attack works good in that example, often you want to use melee or ranged instead of just attack (which applies to all attacks), so you could have a buff for a prone target: +4 to melee -4 to ranged That gives you the melee bonus to strike a prone foe, as well as the penalty to hit one with a bow (or whatever) if that applies. You can also do calculations that rely on your level.&nbsp; Power attack for example (1 hand version, change the 2s in the damage line into 3s for the 2 hand version): -[[1+floor(@{bab}/4)]] to melee +[[2+[[floor(@{bab}/4)*2]]]] to melee damage By being specific that this is melee and melee damage, it won't apply the bonuses when you forget to turn the buff off and throw a vial of alchemist fire at something.&nbsp; The calculation means that you will never have to alter the buff, as it will adjust based on your BAB. Something like smite is more complicated, since the effects of smite only work between you and the target of your smite.&nbsp; You may want to create a different attack for your primary weapon based on the changes smite makes to attacks.&nbsp; The AC bonus only applies to attacks from that target, so it isn't something you can just turn on as a buff when there are multiple attackers, though you certainly could if you only have one foe.&nbsp; For some things it is easier to just keep track of them as you would around a regular table.&nbsp; Leave your AC alone so your GM can reference it easily for other enemy attacks, and just state your boosted AC from smite as needed when your smite target attacks you. Hopefully that gets you started at least.