If you haven't checked it out already, there is a large article on that sheet on the wiki: <a href="https://wiki.roll20.net/Pathfinder_Official" rel="nofollow">https://wiki.roll20.net/Pathfinder_Official</a> That will tell you what stats can be buffed and how they need to be structured. Every buff will have 3 or 4 components: The numerical bonus/malus The type of bonus (size, deflection, etc., but this is absent in the case of an untyped bonus) The word "to" ("bonus to" works also) And the stat being modified As an example, Enlarge Person would be something like this: +2 size to strength -2 size to dexterity -1 size to attack -1 size to AC While attack works good in that example, often you want to use melee or ranged instead of just attack (which applies to all attacks), so you could have a buff for a prone target: +4 to melee -4 to ranged That gives you the melee bonus to strike a prone foe, as well as the penalty to hit one with a bow (or whatever) if that applies. You can also do calculations that rely on your level. Power attack for example (1 hand version, change the 2s in the damage line into 3s for the 2 hand version): -[[1+floor(@{bab}/4)]] to melee +[[2+[[floor(@{bab}/4)*2]]]] to melee damage By being specific that this is melee and melee damage, it won't apply the bonuses when you forget to turn the buff off and throw a vial of alchemist fire at something. The calculation means that you will never have to alter the buff, as it will adjust based on your BAB. Something like smite is more complicated, since the effects of smite only work between you and the target of your smite. You may want to create a different attack for your primary weapon based on the changes smite makes to attacks. The AC bonus only applies to attacks from that target, so it isn't something you can just turn on as a buff when there are multiple attackers, though you certainly could if you only have one foe. For some things it is easier to just keep track of them as you would around a regular table. Leave your AC alone so your GM can reference it easily for other enemy attacks, and just state your boosted AC from smite as needed when your smite target attacks you. Hopefully that gets you started at least.