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Exporting module maps into another game

1589326176

Edited 1589326263
I'm not sure if this is the correct place to post this, but I couldn't see a more fitting area of the forums since I guess it's a "Technical" issue I'd like to purchase a module (Storm King's Thunder or Curse of Strahd) to run in my current game, but without swapping game sessions. Is it possible to buy a module and copy the maps over to an existing game? I saw a vague post about some pro-only copy feature that might be able to do this, because I know it can't be done normally.
1589326369

Edited 1589326593
Yep, the Transmogrifier: <a href="https://wiki.roll20.net/Transmogrifier" rel="nofollow">https://wiki.roll20.net/Transmogrifier</a> It's cool. Edit: If you are playing through those modules, and you buy the module and use it to create a game, it might be easier (less to move) to use the Transmogrifier to move your players and any custom material from your current game into the new one. Either way.
Rabulias said: Yep, the Transmogrifier: <a href="https://wiki.roll20.net/Transmogrifier" rel="nofollow">https://wiki.roll20.net/Transmogrifier</a> It's cool. Edit: If you are playing through those modules, and you buy the module and use it to create a game, it might be easier (less to move) to use the Transmogrifier to move your players and any custom material from your current game into the new one. Either way. I've never ran a module, but theoretically all I would have to move is the maps right? I should be able to place down enemies on my own
1589337939

Edited 1589338015
If you buy the module here on Roll20, it comes with everything in the physical book converted to handouts and/or compendium entries (this varies by module). Dynamic lighting is already set up, enemies are already placed. The game the module creates is pretty complete and ready-to-run wit the D&amp;D 5e by Roll20 character sheet in the game. If you use another sheet, things might not work right or may need a lot of manual work to clean up. You can get an idea of what they are like by grabbing one (or all) of these free modules: The Sunless Citadel (free until May 14th): <a href="https://marketplace.roll20.net/browse/gameaddon/157/the-sunless-citadel-tales-from-the-yawning-portal" rel="nofollow">https://marketplace.roll20.net/browse/gameaddon/157/the-sunless-citadel-tales-from-the-yawning-portal</a> The Forge of Fury (free until May 21st): <a href="https://marketplace.roll20.net/browse/gameaddon/154/the-forge-of-fury-tales-from-the-yawning-portal" rel="nofollow">https://marketplace.roll20.net/browse/gameaddon/154/the-forge-of-fury-tales-from-the-yawning-portal</a> Explorer's Guide to Wildemount Adventure Preview (always free): <a href="https://marketplace.roll20.net/browse/module/5353/adventure-preview-explorers-guide-to-wildemount" rel="nofollow">https://marketplace.roll20.net/browse/module/5353/adventure-preview-explorers-guide-to-wildemount</a> The first two are Addons, which can be added to an existing game (see <a href="https://wiki.roll20.net/Game_Management#Game_Addons" rel="nofollow">https://wiki.roll20.net/Game_Management#Game_Addons</a> ). I would still recommend adding to a new game instead of your existing game as there is no easy way to remove everything if you don't want it in the game. Explorer's Guide to Wildemount Adventure Preview is a module. It's a little larger so it can't be added to an existing game. Instead, you start a new game with the module as a basis. See more here: <a href="https://roll20.zendesk.com/hc/en-us/articles/360042178613-Accessing-Managing-Marketplace-Content#AccessingMarketplaceContent-Modules" rel="nofollow">https://roll20.zendesk.com/hc/en-us/articles/360042178613-Accessing-Managing-Marketplace-Content#AccessingMarketplaceContent-Modules</a>