J.J. is allowed to leave in peace, and returns to the temple while the dryad is away to meet him in person. However, his efforts to set her home tree on fire are less subtle than he would have hoped, and an acolyte spots him in the act. Before he can get away, several acolytes and priests of Haborh have captured him and the city guard, not recognizing him in his disguise, shackles him and throws him in prison. There, he is visited by Anha, the dragonborn high priestess of Haborh, who says nothing but stares at him for a long time, giving the uncomfortable sense that she is reading his thoughts. Eventually she leaves, still having said nothing. J.J. is left in silence for several hours, his fate uncertain, when a small female voice behind him suddenly gives a derisive laugh. "Oh, the big guy said you would be entertaining to work for, but he never mentioned what a fool you were!" Craning around, J.J. can make out the tiny features of a sprite, carefully inserting a key into his shackles. "Trying to take matters into your own hands. That was a solid healthy well-watered tree, even if you hadn't been caught, your little tinderbox would have done nothing more than give it the arboreal equivalent of a tattoo." The shackles pop open and the tiny woman walks around in front of him, seemingly standing on the air. "Well, grab those shackles, your master will probably want them for his collection. I'm going to open this cell, you'll use your other gift to change your face, and we'll walk right out of here. Or you will. I'll probably fly." And with that, she opens the door and vanishes, though you can still sense her presence in your mind. Following her plan goes smoothly enough. She guides you through a series of rooms apparently scouted out ahead of time which means you never actually pass by any guards. Once outside, you get a mental nudge. By the way, you should deliver those shackles to Ivaran. And explain the last couple days to him while you're at it. Delivering the shackles reveals that they are for your master's collection, a sample of fresh folly for his halls. Ivaran seems angry but not furious that you tried to solve the problem yourself instead of just reporting back to him like you were told; possibly because after you were captured, he felt a circle of protection go up around Haborh's temple that will keep fey creatures out. The dryad is now isolated from her home and her place of power, and he can work with that. The sprite, it turns out, was sent by the Collector to work with you in your endeavors. Her name is Lily and you quickly discover that her tongue is as sharp as the tiny sword she carries. ((Any other side adventures J.J. would get started on will be interrupted by the events of the next session))