I'm new to roll20 and have been experimenting with the two versions of dynamic lighting. While I like the updated version (especially the explorer mode), I'm running into an issue that makes it a deal breaker for me. On the old system, as long as "only update on drop" is selected, my players can't see through any walls I have by pushing their tokens up against the wall. With the new system, I don't see any replacement for this option, and when the players are moving their tokens, if they push them up against a wall without dropping it, they can fully see through it as seen in this picture with a player holding their token next to a wall and being able to see through multiple walls. It's as though the system treats any part of the token's square passing through the wall as having sight beyond that wall, and yet only the center point of the token is blocked by the wall. If there was a way to only update on drop that would fix the issue but that doesn't seem to be an option in the new system. Is this working as intended, a known issue, or am I doing something wrong?