keithcurtis said: It works! Hallelujah! It even persists after a refresh. Any new weapons added will need to be manually toggled once. I'd use a chatsetattr macro to toggle all of the attacks off and on, but it would also catch things not meant to be attacks. To be clear, if you add a weapon after using chatsetattr to alter the global damage modifier, you need to go into the weapon and toggle the attack and damage off. Do you need to do this during a specific state of the global modifier? Is this how it works? Make sure global damage mod is off, add weapon, toggle attack and damage on and off for the weapon, run the chatsetattr command to set the global damage mod to off? Does it matter if the global mod is off or on to start this process, and does it matter if I toggle it one way or the other (can I just have it off then use the chatsetattr to toggle it off?) I've got it working with existing weapons so far. It doesn't seem to stick with new weapons regardless of the order I do things. I don't remember the specific order I did it all when I first got it working. Edit- I see what's going wrong. It works as intended but you must also toggle the proficiency or it will go away each time.