
Kim G. said: Are you guys still looking for a DM? And are you aiming for a free one or paid one? I would be interested in running a paid game, I got quite a few games running currently but could certainly set up another. I would use my own homebrew world of Elfast. A lot of the action takes place in Svartland, the Realm of Dread, and I would probably use that as my starting area as a country. Map looks like this: Got a few plot hooks that could be turned into a short- or long running campaign. The setting of this country is very much inspired by medieval Poland on a larger scale. It is also very much inspired by Game of Thrones and the Witcher series. Magic is regarded as heresy, and outside of the cities, magic users are looked upon with mistrust and hostility, but players will have options of keeping their magic hidden. It features quite a lot of Fey- and occultish activities, witches, trolls, undead, and "Underdwellers" crawling out of the earth many a night to kidnap poor, hapless people to an unknown fate below ground. Majority of the people here are humans, and other races are definitely viewed upon as more alien than in typical D&D settings. Game will be likely to switch between intrigue and cloak-and-dagger action in the cities, and survival out in the wilder areas of the countryside. Party concepts could be: Mercenaries for Hire: Monster-hunters and soldiers for hire, the party scours the cities or the countryside for bloody work, of which there is plenty. Party members are likely to be veterans, deserters or foreign sellswords from another country. Expect lots of haggling, backstabbing, strategizing and combat. Spies for one of the Crown Cities: The players will take on the mantle as spies for one of the six Crown Cities, infiltrating one of the other city states. There will be infiltration, sabotage, courtly intrigues, double-crossing and stabbings on the mean streets. Witch hunters: The players will be a specially-focused force, seeking out and driving away the evil forces that lurk in Svartland. Expect mystery, horror, investigation, monster-research and fast-paced action. Heretics / criminals: The players will be a band of "dark" magic users and/or bandits, thieves or criminals of another kind. They will be outsiders of regular society, moving in secret circles and in the dark underbelly of cities and countryside. Expect occultism, new and weird magic, escaping the authorities and bargaining with strange entities. Let me know if it sounds interesting. Cheers, Kim We can’t afford paid games atm