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Why Subscribe?

Riley D. said: Maetco said: Nolan T. J. said: Mogs said: I'd like to see (and it could well just be me) but something a long the lines of: When I(we) sub. I(we) gain access to all of the items on the Market (perhaps for the more expensive sub. option). Of course when you cancel your sub they will again be disabled. Just an idea (= A limited form of this actually went live today. &nbsp;Over 140 tokens with we're hoping an additional 24 tokens added a month to mentor accounts. &nbsp; That said, we will never &nbsp;have an everything on the Marketplace option. &nbsp;The majority of content we sell is owned by the creators themselves, and your purchases are compensating them directly for their work. &nbsp;The tokens in this new mentor program are ones we are specifically commissioning to own and sell ourselves. Did I understand correctly, the plan is to add 24 tokens (that other users, Free and Supporters need to buy) per month for Mentors to use with their campaigns? Simple example: now 140 tokens, next month 164, the next after that 188, etc. That's the plan, yeah. Excellent <a href="http://www.youtube.com/watch?v=YKUOB8MN4Kc" rel="nofollow">http://www.youtube.com/watch?v=YKUOB8MN4Kc</a> Seriously I think this type of things that make Mentor "level" slightly better than Supporter level are the way to go. The reasons for people to upgrade from Supporter to Mentor becomes about half to support the service half to the extras.
Mur M. said: I posted about this before but was shot down right away by Nolan. I am someone who dislikes constant fees and I don't feel the need to pay a yearly fee for something I will get just the same enjoyment out if I didn't pay. &nbsp;I rather have a one time fee that I can pay where I get some of the bonuses for paying (like no ads and mobile) but not others (extra web space) which I feel is a fair tradeoff and would get people to pay more. Yes definitely the way I'm feeling too. I do think the basics are there and it has huge scope, but it would be great to have things such as an API or a much more powerful macro system. But my initial thing is that I just dont feel there is enough there yet to warrant a subscription, but enough that I am happy to contribute in some other way, be it a one off payment and/or dev/documentation/community help. Anyone from the Dev team care to comment?
Iain G. said: Mur M. said: I posted about this before but was shot down right away by Nolan. I am someone who dislikes constant fees and I don't feel the need to pay a yearly fee for something I will get just the same enjoyment out if I didn't pay. &nbsp;I rather have a one time fee that I can pay where I get some of the bonuses for paying (like no ads and mobile) but not others (extra web space) which I feel is a fair tradeoff and would get people to pay more. Yes definitely the way I'm feeling too. I do think the basics are there and it has huge scope, but it would be great to have things such as an API or a much more powerful macro system. But my initial thing is that I just dont feel there is enough there yet to warrant a subscription, but enough that I am happy to contribute in some other way, be it a one off payment and/or dev/documentation/community help. Anyone from the Dev team care to comment? Our comment remains the same as it has been: Roll20 is a continuing service with continuing needs. &nbsp;For our part, we are constantly looking for more ways to make subscribing a "no-brainer". &nbsp;If you have a desire to contribute temporarily, you can make a temporary subscription for temporary benefits.