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Gabriel Pickard's Map Asset Scale/Sizing

Hello there Gabriel or anyone who can help, I use an absolute ton of your assets for my campaigns, varying from Ship packs to the Hassle-Free Castles, however something has always intrigued me about some of your packs and was hoping you'd clear it up for me.  I recently bought the Slap-Down Town: Places of Comfort pack, which gives the sizes, such as 9x11, for each asset. I have often been using these sizes but doubled, so the actual size on the board is 18x22. This seems to be far more accurate to scaling of player's tokens to objects in furnished options, along with the actual size of the objects themselves. It also matches up exactly (1 tile to 1 5ft square) with floor tiles, such as in the Dark Cathedral maps, rather than 4 tiles to 1 5ft square. When using assets, either at original or specified size, an issue with dynamically lighting the walls arises. If a wall is dynamically lit in the centre, so players can still see it is a wall, tokens on one side that are on the grid next to the wall can be seen from the other, ruining any surprises that may be in the next room or building. Am I doing this correctly? What was the original intention for scaling size in comparison to a medium creature's token size? Once again I love your work and would be grateful if you could please clear this up for me. Cheers, Ruddy
These assets commonly have 140 pixels per grid, twice of the roll20 pixel per grid ratio. Also i use these assets at twice the advertised grid-size, sometimes even four times the size on very large maps. As long as it looks great and conveys the message it is fine.  The experience that tokens are visibles through walls is common and not particular to Gabriel's asset packs. For underdground dungeon's therefore i normally use thicker walls, when walls need to be thin... just place the monsters on the GM layer until seen.
Can confirm.  I too have a number of Mr. Pickard's sets and setting them to be twice the listed values has always worked for me.
1591211607
Gabriel P.
Pro
Marketplace Creator
Howdy.  Scaling is based on real world measurements when possible, rather than the sometimes oversized objects found on game maps and/or tokens (historical measurements tend to be even smaller than modern items).  This means that if a medium token takes up the entirety of a 5' square the walls will overlap it slightly on the edges.  If that won't work as well for your games so if you find them easier to use at double size there's no reason not to.  Sounds like I need to look at my methodology for wall making if its adding to your difficulty with dynamic lighting.
Thanks for the quick replies, much appreciated!
Some of the early packs had no dimensions listed, I size things by doors, average doors are usually a bit under 5', although that may change if they keep people locked up for much longer...