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Pathfinder's Character Sheet not rolling right

@Kevin, Nope. Just macro, each number past one subtracts 5 from the to hit roll. I've also corrected the macro above as I forgot probably the most important bit. Don't forget some attacks like rapid shot attack at the Base Attack so put a 1 in for those attack. Rapid shot also applies a -2 to EVERY attack in the full round attack so I add +(?Rapid Shot?|1}*(-2)) and it now asks 2 questions on each attack. For my friends ranger I just made the macro one BIG full attack that asks 1)Many shot 2)Rapid Shot and applies all the bonuses and outputs a big block of damage to various target
Tinker said: @Kevin, Nope. Just macro, each number past one subtracts 5 from the to hit roll. I've also corrected the macro above as I forgot probably the most important bit. Don't forget some attacks like rapid shot attack at the Base Attack so put a 1 in for those attack. Rapid shot also applies a -2 to EVERY attack in the full round attack so I add +(?Rapid Shot?|1}*(-2)) and it now asks 2 questions on each attack. For my friends ranger I just made the macro one BIG full attack that asks 1)Many shot 2)Rapid Shot and applies all the bonuses and outputs a big block of damage to various target I do the same thing, using several queries, something like this: AC: [[ d20 + @{attk-ranged} + @{repeating_weapon_0_attack} - (?{Attack Number?|1}-1) * 5) - ?{Deadly Aim?|0} * ceil( @{selected|bab} / 4) - ?{Rapidshot?|0} * 2 + ?{Attack Bonus?|0} ]] Dmg: [[ @{repeating_weapon_0_damage} + @{str-mod} + ?{Deadly Aim?|0} * ( ceil( @{bab} / 4) *2 ) + ?{Damage Bonus?|0} ]]
Would there be a way to add commonly used buffs, by any chance? The one that comes most immediately to mind is I have a barbarian in my campaign, and right now I've got her set up with 2 sets of macros - one for normal attacks, and one for "raging" attacks. But there's a few others that would be nice - For instance, going into combat, it's become pretty standard for the priest to toss "bless" on everyone, and the bard will start his bard song, and then for the rest of the combat everyone tries to remember which bonuses are still active.
I just scanned through the thread and didn't see this issue. If it is out there, I am sorry. I have been transferring all my info and it appears decimal values are not liked at all. For example, the Belt Pouch is 0.5lbs. The sheet reminds me every time I roll or make an adjustment to the sheet that it wants a whole number.
1401478954
Sam M.
Pro
Sheet Author
Michael said: I just scanned through the thread and didn't see this issue. If it is out there, I am sorry. I have been transferring all my info and it appears decimal values are not liked at all. For example, the Belt Pouch is 0.5lbs. The sheet reminds me every time I roll or make an adjustment to the sheet that it wants a whole number. Decimals don't work with number fields Oisin D. said: Would there be a way to add commonly used buffs, by any chance? The one that comes most immediately to mind is I have a barbarian in my campaign, and right now I've got her set up with 2 sets of macros - one for normal attacks, and one for "raging" attacks. But there's a few others that would be nice - For instance, going into combat, it's become pretty standard for the priest to toss "bless" on everyone, and the bard will start his bard song, and then for the rest of the combat everyone tries to remember which bonuses are still active. You can use the Melee and Ranged attack sections to put in any buffs you need.
1401479206

Edited 1401479278
Lithl
Pro
Sheet Author
API Scripter
Sam said: Michael said: I just scanned through the thread and didn't see this issue. If it is out there, I am sorry. I have been transferring all my info and it appears decimal values are not liked at all. For example, the Belt Pouch is 0.5lbs. The sheet reminds me every time I roll or make an adjustment to the sheet that it wants a whole number. Decimals don't work with number fields Add step="any" to the input and all decimals should work. Also, I don't believe Firefox tries to validate number inputs like this, only Chrome. Chrome's just following the W3C spec more closely.
1401479355
Sam M.
Pro
Sheet Author
Brian said: Sam said: Michael said: I just scanned through the thread and didn't see this issue. If it is out there, I am sorry. I have been transferring all my info and it appears decimal values are not liked at all. For example, the Belt Pouch is 0.5lbs. The sheet reminds me every time I roll or make an adjustment to the sheet that it wants a whole number. Decimals don't work with number fields Add step="any" to the input and all decimals should work. Also, I don't believe Firefox tries to validate number inputs like this, only Chrome. Chrome's just following the W3C spec more closely. If this works, I love you. But only if this works.
It looks like this thread is pretty much wrapped up, but I am still not understanding. Trying to create a macro for players to roll for Initiative + modifier. The character sheet does not seem to add the corresponding attribute (DEX-mod or Initiative, depending on how i write the macro). What should I be noticing or changing to get the sheet to work for me?
1406178303
Sam M.
Pro
Sheet Author
@{init} adds your dex mod and miscellaneous modifiers. What are you using that's making it not work?
macro written as [/roll 1d20 + @{selected|init}] results in the following: rolling 1d20 + (floor((17 + 0 + 0 + 0) / 2) - 5) + 0 Initiative ( 16)+(floor((17+0+0+0)/2)-5)+0 = 19 I do apologize if my confusion sounds ridiculous. i am just not understanding the solution reached previously.
1406180549
Sam M.
Pro
Sheet Author
That looks like it's working correctly, I don't understand what the problem is.
Sometimes the simplest solution is the most evasive: You need more brackets! [/roll 1d20 + @{selected|init}] Should read [[/roll 1d20 + @{selected|init}]] Edit: Oh, and less /roll [[1d20 + @{selected|init}]] -Phnord
.... c'mon, really? <typetypetype> ... DAMMIT!! ... thanks...<slinks away>
Hehehe... don't worry, we all make mistakes! I even made one in my reply to you, so there ya go! PS: What you REALLY want is this: [[1d20 +(@{selected|init}*1.01) &{tracker}]] The multiply-by-1.01 gives you the initiative roll, plus 1% of the bonus. In other words, your roll, a dot, and your bonus... because in case of a tie, the one with the higher bonus can go first! If those still tie, well, there's no solution to that, game over. (Actually, there is a solution. If you'd like a copy, send $10 cash to Phnord Prephect, Dallas Texas 77845. Allow 6-8 weeks for delivery.) The &{tracker} part automatically puts that token, by name, in the turn tracker tool, with the rolled value attached. Saves a lot of time, and since you're using the (required) @ selected thingy anyway... Enjoy! -Phnord